Indeed, MMF2's layering abilities > MMF 1.5's layer object. The layer object didn't allow you do layer backdrops.
"It seems like that would only be useful if things in the background were moving FASTER than things in the foreground. . .(riding on top of a train for example? . . . which is something I plan to try, although the background would have to scroll automatically, haven't played with that yet)"
With the new layer object, you can hide/show layers and move their X and Y positions.
I looked over the list of extensions for the upcoming Bonus Pack. Since I'll need to use cosinus and stuff for my current project I looked for Advanced Math object. It wasn't in the list so I checked the Clickteam forums, Advanced Math had been suggested for conversion. I found it strange that it wasn't converted, then later I looked a little closer at the new Expression Editor and there was functions for cosinus and all that, even funtions found in the String Parser objects are there (at least I think they are from that, never used it much)
Personally, I don't think anything people say about MMF2 being a waste when compared to MMF 1.5, are anyone's concern. However, I can safely assume that if they support their theory, then they wont think twice whenever games are being released, that are of much higher quality, then they can release, with MMF 1.5's performance issues, and inability to layer backgrounds over active objects.
So even though the subject has come and gone many times, I just thought I'd put my opinion in.
Dustin Gunn Gnarly Tubular Way Cool Awesome Groovy Mondo
Registered 15/12/2004
Points 2659
9th July, 2006 at 15:48:10 -
"You could do alpha channel, scaling, and rotation with the Alpha Channel object, and you could do layers with the Layer Object in MMF 1.5. It's easier to do it in MMF2, but that doesn't mean MMF 1.5 is obsolete yet, especially since MMF 1.5 has a lot more extensions than MMF2."
No it can't do layers, and the alpha layer is not an active object, you can barely do anything with it. It doesn't even have a proper collision field, and it's slow as hell.
"I mean you can tell me about Alpha levels over and over, but really, if you don't show me it, I have no idea."
That's a funny way to word it. Alpha channel is a seperate picture underneath the regular picture that controls transparency and is SOLEY the reason why particle effects look as good as they do in commercial games.
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named night,
On a black throne reigns upright,
I have reached these lands but newly
From an ultimate dim Thule
From a wild clime that lieth, sublime,
Out of space
Out of time.
Haha, last time I heard of him he unblocked me on MSN and sent me "ParodyCobain.mpeg", which turned out to be some gay footage from some slaughterhouse and then blah blah, and then he thought I gave a shit, blah blah, and then we blocked each other again. Yay!
You know, he's a bit like Evil Kitty, in a way. Trying to convert us all to vegetarians or something. And Kitty is banned now...