Click has 4 generations:
First generation is KNP.
Second is TGF, CNC and MMF Express.
Third is MMF1.X and MMF1.X pro.
Fourth is MMF2, MMF2 Dev and TGF2.
Actually Click has 5 generations:
First generation is KNP.
Second is TGF, CNC and MMF Express.
Third is MMF1.0
The fourth one is MMF1.5 and MMF1.5 Dev.
Fourth is MMF2, MMF2 Dev and TGF2.
The only reason CT couldn't call MMF1.5&MMF1.5Pro MMF2&MMF2Dev was copyright issues with imsi. From MMF1.0 to MMF1.5 was a major upgrade, just as big as or even bigger as going from 1.5 to 2.0
But CT has been around longer then KNP.... generation zero was AMOS for Amiga.
Anyone remember the 'Shoot Em Up Construction Kit' on the Commodore 64, and also the Amiga and ST, which weirdly were shitter than the C64 version? I think the C64 version was one of my first exposures to game creation, and I also dabbled with C64 BASIC. I remember it well, I could probably still knock a cool program together on Commodore 64 BASIC
10 PRINT "BUGGER"
20 GOTO 10
I once made a program that looked like hacking, and I told my gullible mate I was hacking into the government system, even though I didn't even have a phone line, you could do it through a the electric plug socket, I told him.
Anyway, back to Construct. It's BETA build 5 now and I still find it pretty much unusable due to constant crashes and bizarre bugs. Try using two effects on a sprite and it totally arses up the dimensions of the objects. What's that all about? I haven't dabbled much in the events editor because the frame and animation editors don't do what I want without ballsing up. God I wish Clickteam would pull their fingers out with the hardware acceleration. Construct is promising, and they implement things the users demand which Clickteam don't, and I hope it goes well, but so far I'm not impressed with stability.
Edited by the Author.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
28th July, 2007 at 20:10:17 -
AsparagusTrevor - Hahaha at the "hacking through the electric plug socket".
But I totally agree with the usability. It's impossible to do anything with it, I haven't used it since build 3 or so, but I didn't find the program very good at all. Not to mention that my graphics card doesn't support Pixel Shader 1. So I am unable to view some of the examples and I can't find how to turn off Pixel Shading. Oh well.
Trevor, clickteam are implementing hardware acceleration later this year apparently. I have a hunch they might be unveiling it at click convention 2007. I wouldn't bank on it but I've heard quite few rumours that clickteam have something big up their sleeve for this year's convention.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
I hope hardware accelleration is the 'big thing' and not something like "look, now you can have TWO alpha channels per object, for extra transparency" or now you can rotate clockwise and anti-clockwise at the same time in realtime."
It'll probably turn out to be Vitalize 4 or something, I don't know how everyone else feels but I'd rather have hardware acceleration a million times over Vitalize. Games in web-browsers, or games that run good. Hmm, tough one.