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DaVince

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13th July, 2007 at 06:30:07 -

Seriously, we need a new topic about this.

Geez, release 2 is out already. This app is pretty cool and comes with a LOT of (still pretty limited) objects.

I must say there are some odd bugs (instance #3 of an EditBox has different properties!) and crashes every once in a while, but a lot of them seem to get fixed within the span of less than a week (some I posted were fixed the same day)! Damn, they're motivated.

 
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13th July, 2007 at 06:32:05 -

Yeh been receiving a lot of criticism here for some reason. Very impressed with the first build - lots of crashes and everything, but they seem to be fixing the bugs and problems and things. Took me a while to get used to the layout, but after I did it was pretty easy to use and get the hang of

 
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13th July, 2007 at 06:51:34 -

I think the layout is great, a lot snappier and intuitive than MMF2.

It's just the constant crashes at the moment.

 
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13th July, 2007 at 08:57:05 -

Watch out ClickTeam?!

 
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13th July, 2007 at 13:48:57 -

I'm going to wait a while before downloading again. It crashed every time a tried to run an application.

 
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13th July, 2007 at 14:17:20 -

The 2d physics engine is what has me really interested in this. The interface is a little wonky for me, since I'm so used to MMF2. Construct's picture editor is just unusable though, reminds me of MMF 1.5's. Also the whole shareable event-sheet features has me excited too, no more copying and pasting events over and over since I cant use qualifiers in global events... :I

 
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DaVince

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13th July, 2007 at 14:58:46 -

AndyUK: send a detailed bug report! They are trying their best to remove crashes and bugs.

Also, build 3 is out already.

 
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Candy Cane
13th July, 2007 at 15:37:10 -

"Construct's picture editor is just unusable though"

I agree, it's pretty naff.

 
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ben mercer

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13th July, 2007 at 15:46:37 -

It was quite weird, I mean the picture editor especially was such a blatant rip of MMF 1.5

 
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13th July, 2007 at 16:14:16 -

Yeah, especially since it doesn't work very good.

 
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13th July, 2007 at 16:37:27 -

The features and capabilities of Construct are great, I just really... I don't feel like getting used to a new interface. It might not be so bad if it wasn't like a poor rip off of MMF, because at least then I'd be learning from scratch, rather then going to do something and expect something to happen that doesn't.

All and all, it looks like it's got a lot of potential. Someone really needs to work with the interface, and/or accept feedback strictly about the interface, because it just doesn't feel clean.

 
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14th July, 2007 at 02:17:46 -

I really hated the picture editor, very hard to work with. They should've copied graphics-gale more or something. I don't like the flashback to MMF1.5's picture editor either .

Best bit is the smooth runtime

 
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14th July, 2007 at 21:04:13 -

I don't understand why they would even release this as a beta. It so incredibly buggy with very blatant errors, surely it would be better to release a more stable version for us to find the less blatant bugs. I've just played around with it now, and the amount of stuff that went wrong was quite ridiculous.

It has potential if it's ironed out fully. The runtime is excellently smooth and the effects are lovely, if not as customisable as I'd hoped they'd be.

 
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Deleted User
14th July, 2007 at 21:52:41 -

I imagine they left a bunch of blatantly obvious bugs in to give people who test it some sense of importance, so they get all 'I like this product I contributed to its development' and then buy it and stuff when it's actually released.

 

ben mercer

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15th July, 2007 at 06:53:10 -

Using buggy software doesn't give me a sense of importance rather than annoyance.

 
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AndyUK

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15th July, 2007 at 08:04:18 -

"AndyUK: send a detailed bug report!"

I can't go into details because it simply crashes when i try to run something.

 
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15th July, 2007 at 10:15:02 -

Clickteam should just steal their ideas now.

 
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15th July, 2007 at 10:21:41 -

They needn't steal anything, it's all been suggested and ignored in the CT forum at one time or another.

 
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ncsoftware



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15th July, 2007 at 18:33:15 -

Construct?

 
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15th July, 2007 at 18:38:06 -

Construct.

http://www.scirra.com/

 
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LIJI

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16th July, 2007 at 09:43:45 -

I told you it's bad and crashy...
I won't bother to download the beta, it seems exactly like the old pre-alpha I have, same bad interface and crashyness.

 
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DaVince

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16th July, 2007 at 13:06:44 -

The interface isn't bad, in fact, it's newer than MMF's, trying to imitate the new Vista ribbon style. The event editor is WAY more powerful than MMF's so far, in my experience.

It's crashy because it's a public beta. Why do you think they're having it tested by so many people? To remove as many crashing as possible. Probably a better idea than closed testing.

I don't know why you're so biased, LIJI, but you're the only one who seems to think this is really bad. Not even seems to think it's slightly good. It just needs work, and everyone already knew about that, and they're working their asses off to get things fixed and improved.

 
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16th July, 2007 at 13:48:44 -

Well the interface is brilliant compared to mmf but it just crashes when I try running the application.

I think it's because the direct x sdk installation messed up when I was installing Construct. Said the download failed.

 
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LIJI

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16th July, 2007 at 13:50:45 -

Compare with MMF2 beta tests (Pre-release builds):
It NEVER crashed for me, only with features added in the latest beta build.
Also, as someone that has the source for it, I know that it is very badly made and uses many libraries that it shouldn't use, which cause slow runtime and edit time and make bigger exes.
The only advantage Construct has against MMF2 is the advanced event stuff (Else, Or, Sub Events) and Hardware Acceleration, which MMF2 will have soon. (OR was lately added, HA will be added soon.)

 
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16th July, 2007 at 13:53:06 -

Construct somehow started crashing every time I run something now. Kinda odd.
It looks very promising though! Interface is pretty good, and I love the event editor.
The DirectX SDK install failed over here as well, but Construct used to run normally, but suddenly stopped doing that. Weird.

 

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Candy Cane
16th July, 2007 at 14:30:57 -

Seriously, I hate it when people try to talk for everyone.

 
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DaVince

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16th July, 2007 at 14:52:26 -

Yeah, I agree, though it didn't happen (or I must have missed something).

Well, LIJI, crappy codebase or not, the runtime still performs way better than MMF. Crashes will disappear in due time, it's the first time they tried after all.

 
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Candy Cane
16th July, 2007 at 14:54:24 -

Yes, you sometimes seem to "miss" a lot Selective reading perhaps

"I don't know why you're so biased, LIJI, but you're the only one who seems to think this is really bad"

 
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LIJI

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16th July, 2007 at 14:59:26 -

http://smouch.net/?sm=5HI

 
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Matt Boothman

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16th July, 2007 at 15:14:37 -

WHAT A FUNNY VIDEO

Image Edited by the Author.

 
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LIJI

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16th July, 2007 at 16:26:06 -

THANK YOU VERY MUCH NOODLE

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16th July, 2007 at 16:30:11 -

I laughed so much I nearly fell off my own face.

 
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DaVince

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16th July, 2007 at 19:23:47 -

Adam: I picked my words carefully, so there's not much indicating there I am trying to speak for everyone. I avoided speaking for everyone, because I dislike that too. Hence the "seems like...".

Also, all things I "missed" were posted by you?

(EDIT: you also seem to be thinking I'm making a Pokémon fangame. Where'd that come from? I abandoned my try at one 5 months ago.)

Image Edited by the Author.

 
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16th July, 2007 at 19:53:08 -

That video gets funnier every time you post it, LIJI.
And maybe you shouldn't be talking about how you hacked their private FTP and stole their source code and passed it around to the developers of competing software.

 

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16th July, 2007 at 20:08:58 -

He didn't have to hack their FTP. They had the complete source lying around in the scirra.com root directory, which was lacking an index page at the moment, so you could see the entire directory/file listing, just like that.

Image Edited by the Author.

 
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ben mercer

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16th July, 2007 at 20:25:14 -

Right, well I've used up a fair portion of my time using construct (or rather trying to use construct) and my verdict is that currently, it is broken.

It's supposed to be a beta, but the term isn't a get out of jail free card; the software crashes every 5 minutes, and almost every time I undo, the rendering effects pipeline is severely messed up, the picture editor barely works at all, etc. etc. etc.

What I'm now wondering is why on earth did they release it as a public beta?!?! All the guys at Scirra need to do is try and use the program a bit and they will find plenty of bugs to fix. Releasing it to the public is like going around 2 sides of a triangle, or 3 sides of a square, or 999 sides of a chiliagon. It's like releasing an MMF game without even playing it first to check that it works.

One of the annoyances I've always had with click products is that certain things don't work as they should. With construct this is orders of magnitude worse. For example, today I was trying to use the directX9 effects to create a rippling water effect. I had my tiled background, and added a warp effect to it. I then added a second warp effect, for some smaller ripples, but this prevented the first warp from being rendered. Numerous other tests I did showed the rendering pipeline to be pretty awful at layering multiple effects onto the same object. If this feature is not actually supported then why does the interface suggest that it is?

I don't know about you, but flashy interfaces annoy me. I hate menus fading in and out. I just sit there thinking "fade in faster dammit"... if I wanted my software to be plagued by annoying transitions and fades, I'd have bought a mac. Their time would have been better spent on fixing the program itself.

So based on the fact that this is supposedly the beta release, will the final release be worth it? Construct crashed more than twice as many times in the first 15 minutes of my using it than MMF2 has ever crashed on me. If you ask me, there is still a lot of work to be done on Construct.

 
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Candy Cane
16th July, 2007 at 20:46:38 -

"I don't know about you, but flashy interfaces annoy me. I hate menus fading in and out. I just sit there thinking "fade in faster dammit"... if I wanted my software to be plagued by annoying transitions and fades, I'd have bought a mac. Their time would have been better spent on fixing the program itself."

Lol, yes the interface is total crap and really, really annoys me. I really can't understand why people are singing it's praises. Like you say it's too Mac-like and shiney. The layout bugs me, it's too easy to get lost. The picture editor is also horrid and for me, impossible to work with.


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Dustin Gunn

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16th July, 2007 at 21:09:52 -

After spending more time with it, I don't know if I'd be comfortable using it without years of testing and bug fixes.

Also the interface has no fades or anything for me so I don't know what you're talking about. The important thing is it has WORKSPACE which clickteam products haven't reasonably had since CNC.

 
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Ski

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Candy Cane
16th July, 2007 at 21:11:59 -

There are fades on right click menus etc. If they're not there for you then meh.

 
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Peblo

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16th July, 2007 at 21:35:44 -

I bet if you complained enough about the fading menus they'd include an option to turn them off.

 
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16th July, 2007 at 21:53:48 -

Neither the bug report service or the forums sent me an activation email. Good job on that one.

I'll vent the problems encountered here instead:

* Can't access the animation editor except from some stupid, out of the way properties menu.
* Once opened from the properties menu, said animation editor activates a button that's a red X that has the sole purpose of crashing the program?
* Can't right click a sprite when it's over a quick backdrop; it just selects the QB instead.
* The "Games" category objects aren't on the main list, what the hell?
* Undo seems broken in every way, and I also have to use the keyboard shortcut, not having yet found where they put the function.
* In the event editor, icons are often inexplicably replaced by numbers.
* The lens effect doesn't seem to be compatible with transparency so I hope you like square lenses. Also don't rotate it it gets even worse.
* Automatically going to the "Objects" category up top when clicking on something makes it an extreme pain to do anything not falling uder that.
* You can drag away conditions and make a condition-less event!
* Half the objects I put into frame have to graphical representation and give me the impression they're not even there at all.

 
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17th July, 2007 at 00:30:56 -

"Neither the bug report service or the forums sent me an activation email. Good job on that one."

Rich actually approves all account activations as far as I know.

 
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LIJI

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17th July, 2007 at 04:02:40 -

I think it's a good time to say that again:
I told you so!
@Axel and Phizzie (Do I know you? )
It wasn't just the source, it was also their unprotected copy of phpMyAdmin (Everyone could just enter scirra.com/phpMyAdmin and have full access of their database), a php tool that they used to abuse the ClickWiki (reported to admin) and their FTP password was lying in their MySQL database thanks to some phpBB mod.
Seriously, do you think THESE guys can make a software that will beat MMF2?

 
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ben mercer

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17th July, 2007 at 05:05:02 -

At the very least, Construct has done us a LOT of good by encouraging clickteam to give us MMF2 hardware acceleration.

In fact, it would have been ingenius if construct was not a rival product at all... if it was just one HUGE hoax created for the sole purpose of getting clickteam to add the features we've been asking for all this time.

LIJI maybe so, but it's understandable that we don't believe what you say straight away. Anyway, I wouldn't put construct completely off the map yet.

 
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Deleted User
17th July, 2007 at 06:30:58 -

'Seriously, do you think THESE guys can make a software that will beat MMF2?'

Yeah, MMF is total shit.

 

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17th July, 2007 at 06:54:05 -

Liji, these guys have been working on it for a year. Clickteam have been working on their range of products since 1996. That difference, while subtle, might explain Clickteam's stability advantage.

I think Construct was released in its current stillborn state because people were making too many MMF-based comments and suggestions. While the apps are similar, there are areas where they differ hugely, such as the Event Sheet Editor. People asked for features to be added to global events and behaviours - but there are none in Construct, since Event Sheets can do everything and more. And people kept talking about backdrops, despite the fact that Construct doesn't have any - you just use Sprites for both active and backdrop elements.

Now Construct Beta is released, the difference to the userbase has been enormous. People are now making suggestions of things they want to see in Construct, rather than things they wish were in MMF.

It should be more stable in a few months, so everyone who's annoyed that they can't actually *use* the app yet should just wait till then. It's only been out a week and they're on build 4 already. Build 5's planned for Thursday, which should hopefully see an improved anim and image editor.

I'm personally just SO in love with their event logic!

 
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LIJI

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17th July, 2007 at 07:01:38 -

Clickteam was making Click products since 1994, Yet KNP never crashed for me (Unless it runs on a 32-bits system while it's designed for 16 bits systems).
MMF2 was recoded from nothing anyway.
A Beta stands for a version of a software which is not complete because of minor missing features and bugs, but it can be used on a daily basis. The Construct beta doesn't meet that definition.
And Clickteam announced that hardware stuff will be added after the release of Vitalize 4. Logical operators in events are under development already (B244 has OR already).

 
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Flava



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17th July, 2007 at 07:03:06 -

If Clickteam actually give us the updates and features we want, then I have no doubt that MMF2 will be the better application. We haven't really seen much in terms of updates regarding MMF2 lately though, and nobody really has a clue about whether we'll see any. I was expect Vitalize 4 almost a year ago, and still we don't really have any news on it.

I'm sure Clickteam will step up a gear though - maybe they'll show off new features at the click convention or something.

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LIJI

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17th July, 2007 at 07:21:48 -

You can blame over-secure-in-the-wrong-places-Vista for the Vitalize 4 delay.

 
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DaVince

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17th July, 2007 at 07:30:57 -

It's true that it crashes a lot, and they should have spent more time really trying things out, but... This thing is mostly hardware accelerated, so maybe the developers didn't get all that much bugs. Releasing it to the public will make sure you have a REALLY diverse amount of computers and hardware. Would have been better to keep it as closed testing in this stage and release a public testing version later though, because now everyone's just gonna complain about that.

I don't like the ribbon (I'd rather have menus), I couldn't find a lot of stuff before (though some were added/changed after suggesting things) and I'll have to agree on the sprite editor being pretty crap. Don't get me wrong here - I don't praise it because it's all still VERY buggy, I praise it because it has so much fucking power.

 
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Candy Cane
17th July, 2007 at 07:34:26 -

Yeah swearing is cool, man


 
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17th July, 2007 at 07:38:04 -

You can blame over-secure-in-the-wrong-places-Vista for the Vitalize 4 delay.

It should have been released before Vista was even released in my opinion - either that or just release a version compatible with the other OS, and then release an upgrade that works with Vista or something. But yeh, I'm sure they'll get it sorted eventually.

 
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DeadmanDines

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17th July, 2007 at 07:40:48 -

Logical Operators in MMF is great news, and I know that OR is already implemented (and did I hear that Else is planned for the next build? Correct me if I'm wrong on that one). Remember, I'm still using MMF until Construct's finished, and I plan to use whichever ends up better.

But Construct's power's not just in the operators, it's in things like the object selection, sub events, user-definable functions, For Each Object loops (no more need to spread a value and run a fastloop, you can just do a For Each Object), while loops and lots more. I *think* you can pause loops and continue them several frames later, making it easy to spread intense loops over several frames.

And the interface for it is nicer. There's a kind of split in the condition where you insert an else function, so that just looking at the event shows that its logic is branching off in two directions. Groups automatically carry a description, which I find helps a lot. And at last we have decent line numbering! Comments don't get included in line numbers, so you can add as many as you want without messing up references to other lines. And comments are quick to add and edit, and they don't have those annoying formatting bugs you get in MMF2's list editor (because in Construct, List View is the default, with Grid View just being an option for people who prefer it).

Hopefully, they're also planning to add an easy way to toggle individual events on or off, for debugging. In MMF, we tend to insert a NEVER condition, or move the event into a deactivated group. With this, you could just tick a button next to the event line to disable it.

The UI of the editor is also less rigidly grid-like than MMF's (one thing I liked about MMF's list editor, although I still find that very buggy). I know Construct's Layout, Animation and Picture editors are buggy as hell... but the Event List Editor is seriously classy!

At the end of the day, I plan to do what everyone else'll do: Go with whichever is better! Only time will tell which one that is. But Event Sheets really seem to have me sold.

 
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LIJI

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17th July, 2007 at 07:44:52 -

I can tell you that I'm making an advanced yet easy to use object called "Advanced Events Object" that can do If Else conditions easily and For Each Object loops.

 
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DaVince

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17th July, 2007 at 07:48:56 -

Adam, what's with you lately? Radix swears more than me...

 
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Ski

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Candy Cane
17th July, 2007 at 07:49:47 -

I just hate it when people swear when they really don't need to

 
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17th July, 2007 at 07:50:22 -

Ruined edit: LIJI, that's great! We need such an extension.

 
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Matt Boothman

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17th July, 2007 at 09:20:03 -

I agree that Construct needs to be there to make Clickteam get up off their arses. Seriously, have you noticed how little the step up from MMF to MMF2 is? And they wonder why only the diehard clickers are buying it?

 
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ncsoftware



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17th July, 2007 at 09:47:34 -

Well I've downloaded it and all I can say is.... Clickteam watch out!

It's got some great effects, some excellent movements, z-ordering, basically a lot that's missing in MMF now and is just as easy to use. If this is really going to be released and CT doesn't add what has been requested for years now, I can see users switch.

 
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17th July, 2007 at 09:52:35 -

It's fair to say that the features in Construct are ones that we've wanted in MMF for years, but have never gotten. It's a shame that Construct is pretty much unuseable at the moment though. I just wish Clickteam would confirm whether or not they are going to implement all these features which we want so much

 
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Tim

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17th July, 2007 at 10:12:36 -

I still say they hire a new coder guy, or manager. It's not like they're not earning heaps from MMF2 as it is.
It's films/movies that get progressively worse the longer they go on... not programs!

 
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17th July, 2007 at 10:26:27 -

Sometimes it's programs, too... Take Winamp for example. Or AIM!

Er, not that I'm trying to say Click products should become worse...

 
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Radix

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17th July, 2007 at 10:37:51 -

Realplayer.

But klik's not actually getting worse, it just hasn't improved significantly in ten years.

 
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ncsoftware



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17th July, 2007 at 16:30:59 -

MMF has improved much, even the step from MMF1.5 to MMF2 was OK, but it wasn't good enough. For the years that CT has been working on MMF2, it contained too little improvements and new additions. While MMF2 has some great improvements all the things that should have been in MMF years ago, still aren't and that's a shame.

Construct seems to get all the features that MMF2 already has and those that MMF2 is missing and that is dangerous for CT if they don't act and do what they need to do.

 
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ben mercer

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17th July, 2007 at 18:10:20 -

I don't think the step up with MMF2 was that small, I mean, we got alpha channel sprites, new ink effects, much better interface and quite a lot of cool new stuff. But I think MMF 1.75 would have been a more fitting title. People can go on about clickteam and say they never implement the features we want, but there are only two of them and they have regular jobs. So they effectively have to write MMF2 in their free time.

I think that's their trouble really. If they wanted to make MMF a big thing, they could get together a team of programmers, and they would easily kick construct's ass. Maybe they are just used to the way they work on the code.

 
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Candy Cane
17th July, 2007 at 18:44:47 -

Awesome avatar Ben Mercer


 
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Matt Boothman

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17th July, 2007 at 18:45:15 -

If they write it in their free time, no wonder it's not improved in an age. If they gave up their jobs I reckon they could code something mint, but if they're unprepared to do that then it's our loss as well as theirs.

 
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17th July, 2007 at 20:15:10 -

I thought Yves and Francois's jobs we're Clickteam...? :I

 
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17th July, 2007 at 21:13:04 -

They`re also part-time baguette fencers.

 

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18th July, 2007 at 01:05:51 -

No wonder, thats amazing. They do this in there free time!

 
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ben mercer

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18th July, 2007 at 12:21:45 -

Yes I am pretty sure they have regular jobs aswell as doing clickteam. I think Jeff said it once on the clickteam boards.


 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
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ncsoftware



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18th July, 2007 at 15:25:32 -

Yves & Francois and another guy work full-time for Clickteam. Jeff may work part-time, but he's not a programmer, he's at the US offices or perhaps better stated he is the US office.

MMF2 took so long because a lot of time was wasted on Jamagic and MMF2 was written from scratch.

 
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18th July, 2007 at 19:27:48 -

If they wrote it from scratch, why did they make it the same as MMF1?

 
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Ski

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Candy Cane
18th July, 2007 at 19:59:07 -

It is?

 
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AndyUK

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18th July, 2007 at 20:29:21 -

"If they wrote it from scratch, why did they make it the same as MMF1"

they probably tried to make it a bug free version of mmf. By coding it better.

I'm not really sure if it's less buggy than mmf because i never owned it, but it's more stable than tgf ever was for me.

 
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»xerus



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18th July, 2007 at 20:59:11 -

The difference in stability between MMF1.5 and MMF2 is pretty big for me. I remember having all sorts of just odd problems in MMF1.5 that seemed to be completely unsolvable, but never had any of those strange happenings when using MMF2.

 
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LIJI

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19th July, 2007 at 03:17:01 -

http://web.archive.org/web/20060604024654/http://mmf2.ovine.net/

New properties window
Frame rate and v-sync
Independent scrolling layers
New combined picture and animation editor
Alpha channels for all objects
Better sound support
Multiple movements
Pinball movement and the SDK
More object properties
Alterable strings
More ink effects + SDK coming soon
Event editor sub groups
More built in conditions, actions and expressions.
Improved expression editor
The runtime debugger
More window settings
Global strings
More frame properties
Data element Ediot
Inserting objects - better dialog
Project workspace
New dynamic properties - rotate and scale Actives
Object groups
File open previews
Selection modes
Improved built in installer
Customizable
Images in menus
Joysticks
Better icon support

 
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alastair john jack

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19th July, 2007 at 04:29:47 -

Will Clickteam make MMF2 cheaper than construct now?

 
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DaVince

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19th July, 2007 at 08:01:25 -

LIJI: A lot of these seem to be pretty minor, and they could have added so much more. There were some great suggestions out there which never made it into MMF2 (else statement?! heh).

 
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Tim

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19th July, 2007 at 08:27:12 -

Else statement would probably be the EASIEST thing to implement and the most useful thing to add too. But? no.

 
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Dustin Gunn

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Game of the Week WinnerKlikCast StarVIP MemberI'm on a BoatGOTW Winner Oct 2010Kliktober Special Award Tag
19th July, 2007 at 11:04:04 -

Can the Construct equivalent of qualifiers turn global? That was always the number one flaw in MMF for me, because it means you have to copy your main code EVERY SINGLE FUCKING FRAME and kills any kind of big project rather swiftly unless it's got a simple engine you can be satisfied that is done and not in need of any changes.

 
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LIJI

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19th July, 2007 at 11:50:01 -

Changeable Frame rate
Independent scrolling layers
Movement SDK
Alterable strings
Ink Effects, image filter and sound dilter SDKs (under development)
Improved expression editor
The runtime debugger
Rotate and scale Actives
Object groups

These are the major changes. yet there are many, many, many other minor changes that makes the change bigger than you think.

 
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Tim

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19th July, 2007 at 12:17:40 -

I thought there was a way of making object groups?! I'm sure of it! I saw the source to something once that had all enemies as a group which you could manipulate. Or is this different? :\

A code editor thing would be nice too ¬_¬ Pardon my ignorance, but what's MMF compile in again? C aint it?

If anything, that's what GM has above MMF at the moment.

 
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»xerus



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19th July, 2007 at 12:49:33 -

"Can the Construct equivalent of qualifiers turn global? That was always the number one flaw in MMF for me, because it means you have to copy your main code EVERY SINGLE FUCKING FRAME and kills any kind of big project rather swiftly unless it's got a simple engine you can be satisfied that is done and not in need of any changes."

Not exactly, but in Construct you can actually call different event sheets. So what you would do is make an event sheet that is your main engine or code, and then at the start of every level say "Include Event Sheet engine" or something.

 
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LIJI

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19th July, 2007 at 13:08:40 -

Actually I disagree about GM and MMF.
GM is a far-from-being-complete-scripting-language meshed up with a GUI and a level editor.
It's so annoying to use that it took make ages to make a simple breakout game.

 
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Pixelthief

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19th July, 2007 at 14:27:27 -

but its a scripting language nonetheless.
I think the real reason that it doesnt matter is that it doesn't compile into a major language like C or C++.


Say you had a compiler/editor like construct, that would allow you to create grid-based coding, and then freely compile and decompile between the event grid and standard c++ code; now THAT would accomplish something. Of course, thats alot more basic then the actual stuff in question.

 
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19th July, 2007 at 14:55:53 -

Dreamweaver style code entry etc vs MMF2... now that would be interesting!

 
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LIJI

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19th July, 2007 at 14:59:00 -

"Say you had a compiler/editor like construct, that would allow you to create grid-based coding, and then freely compile and decompile between the event grid and standard c++ code; now THAT would accomplish something. Of course, thats alot more basic then the actual stuff in question."

Tell me when that happens, I can't see it happening soon.

 
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nim



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19th July, 2007 at 15:30:18 -

Jamagic FTW

 
//

DaVince

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19th July, 2007 at 16:47:14 -

Pixelthief, learn the difference between a scripting system and a programming language. The scripts in GM aren't compiled (well, maybe bytecode compiled, but still not REALLY compiled), they are interpreted by the GM engine.

MMF is powerful enough to make your own scripting language (in an extension or not!) and call most MMF functions through there. It'd be difficult though, but at least you'd have a scripting language. There's also always the LUA extension.

 
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Tim

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19th July, 2007 at 17:03:24 -

Yeah, GM Code isn't read by the OS It's converted to something beforehand. It's a go-between/substitute way of coding in like .. C ... or something.

I think :\ oo a dcmail! *reads*

 
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19th July, 2007 at 17:11:40 -

You mean like in Java. Compiled to byte code (not real computer code but still a lot easier to interpret than LOL WORDS IF BLAH GOTO BLAH), then interpreted. I'm not sure if GM code is bytecode compiled though.

 
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Tim

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19th July, 2007 at 17:29:09 -

Yeah... I don't think anyone truly knows here because no-one truly cares "good" old GM...

 
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Pixelthief

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19th July, 2007 at 22:24:00 -


Pixelthief, learn the difference between a scripting system and a programming language. The scripts in GM aren't compiled (well, maybe bytecode compiled, but still not REALLY compiled), they are interpreted by the GM engine.

I'm a CS major.

Both GM and TGF/MMF/ect are very high level languages; they don't go straight to the OS, obviously.


Meanwhile, if someone WERE to create a grid-based editor that could simply be a format for C++ code, it would be amazing. And its not that impossible, either. I've considered it myself.

 
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ncsoftware



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20th July, 2007 at 03:20:24 -

A CS Major still using MMF, now why don't I believe that?

 
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Pixelthief

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20th July, 2007 at 04:21:11 -

Makes more sense then a Nutrition major using MMF, hrmm?

 
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DaVince

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20th July, 2007 at 05:43:41 -

Ok then. What you described is pretty difficult to do so I thought I'd just point it out.
Still, you'd need to compile the end result in a C++ compiler, then.

 
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ben mercer

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20th July, 2007 at 12:10:16 -

Hehehe its so funny when people wrongly assume that others are stupid.

Image Edited by the Author.

 
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Gunther Hermann: "I - am - not - a - machi --"
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20th July, 2007 at 12:17:39 -

I'm a CS compiler and I say you're all grounded.

 
Image
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20th July, 2007 at 13:50:05 -

there's no such thing as a Computer Science Compiler.

 
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ben mercer

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23rd July, 2007 at 07:15:14 -

Yes there is, it is someone who compiles high level language into assembly code by hand, FOR FUN!

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

Joe.H

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23rd July, 2007 at 07:23:40 -

I'm the pope.

I BEAT YOU ALL WITH MY POPE STICK!

 
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Ski

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23rd July, 2007 at 07:42:27 -

May I have a pope-kiss?

 
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Dr. James MD

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23rd July, 2007 at 07:45:32 -

Is that with or without Pope tongue?

 
Image
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ben mercer

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23rd July, 2007 at 18:08:43 -

Image

You hit us with your pope stick? Don't think jebus appreciates that...

 
Stuckboy

JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."

»xerus



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23rd July, 2007 at 20:58:35 -

I think the Daily Click forum holds some sort of record for having threads fly off topic so fast.

 
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ncsoftware



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24th July, 2007 at 08:25:28 -

No it doesn't..... that record belongs to the DAZ forums. If people don't like a topic there, it goes off topic within the first few pages already.

 
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24th July, 2007 at 08:43:42 -

Image

Will they? Won't they? Will it indeed be with or without Pope tongue?

 
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Tim

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24th July, 2007 at 12:14:32 -

annnnnnnnnnnnd CUE VIOLINS!

 
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24th July, 2007 at 13:30:05 -

"No it doesn't..... that record belongs to the DAZ forums."

Go to 4chan /b/.

 
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25th July, 2007 at 05:23:17 -

Does anyone remember a beta program called Construct?

 
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ben mercer

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25th July, 2007 at 05:56:27 -

mmmm... no dunno what you're on about.

 
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25th July, 2007 at 06:41:53 -

It was a bit like MMF, but didn't work.

 
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25th July, 2007 at 06:45:18 -

I do remember a program called Construct. It had hardware acceleration, which is a good thing. The bad thing is that the games worked on very few computers.

 
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Ski

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Candy Cane
25th July, 2007 at 07:11:16 -

O rly?

 
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Johnny Look

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26th July, 2007 at 14:02:20 -

huh... construct is still beta while mmf is his 2nd version. I don't think you can really compare them.

 
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axel

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Game of the Week WinnerYou've Been Circy'd!
26th July, 2007 at 14:31:09 -

More like 4th version (K&P, TGF, MMF, MMF2)

 
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Joe.H

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26th July, 2007 at 15:02:37 -

you forgot click n create, and MMF express

 
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26th July, 2007 at 15:58:43 -

Yeah, but then that's been over the last 10+ years of development and they were good at the time when they first came out. As looks Construct at the moment.

More like you can't compare game making software of 1995 to 2007! Although you CAN compare Construct and MMF2 being in the same century (ok, decade) at least. -_-

 
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27th July, 2007 at 14:32:49 -

Wasn't MMF Express just a toned down version of MMF?

 
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LIJI

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27th July, 2007 at 14:54:04 -

Click has 4 generations:
First generation is KNP.
Second is TGF, CNC and MMF Express.
Third is MMF1.X and MMF1.X pro.
Fourth is MMF2, MMF2 Dev and TGF2.

 
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ncsoftware



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27th July, 2007 at 15:59:25 -

Actually Click has 5 generations:
First generation is KNP.
Second is TGF, CNC and MMF Express.
Third is MMF1.0
The fourth one is MMF1.5 and MMF1.5 Dev.
Fourth is MMF2, MMF2 Dev and TGF2.

The only reason CT couldn't call MMF1.5&MMF1.5Pro MMF2&MMF2Dev was copyright issues with imsi. From MMF1.0 to MMF1.5 was a major upgrade, just as big as or even bigger as going from 1.5 to 2.0

But CT has been around longer then KNP.... generation zero was AMOS for Amiga.


 
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LIJI

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27th July, 2007 at 17:58:06 -

...And STOS.

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
28th July, 2007 at 07:50:22 -

STOS was pretty much just AMOS for the Atari ST.

 
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DaVince

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28th July, 2007 at 18:20:54 -

I think AMOS was used a LOT more than STOS.

 
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28th July, 2007 at 18:42:05 -

"The fourth one is MMF1.5 and MMF1.5 Dev.
Fourth is MMF2, MMF2 Dev and TGF2. "

That'll teach you to copy and paste

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
28th July, 2007 at 19:32:15 -

Anyone remember the 'Shoot Em Up Construction Kit' on the Commodore 64, and also the Amiga and ST, which weirdly were shitter than the C64 version? I think the C64 version was one of my first exposures to game creation, and I also dabbled with C64 BASIC. I remember it well, I could probably still knock a cool program together on Commodore 64 BASIC
10 PRINT "BUGGER"

20 GOTO 10

I once made a program that looked like hacking, and I told my gullible mate I was hacking into the government system, even though I didn't even have a phone line, you could do it through a the electric plug socket, I told him.

Anyway, back to Construct. It's BETA build 5 now and I still find it pretty much unusable due to constant crashes and bizarre bugs. Try using two effects on a sprite and it totally arses up the dimensions of the objects. What's that all about? I haven't dabbled much in the events editor because the frame and animation editors don't do what I want without ballsing up. God I wish Clickteam would pull their fingers out with the hardware acceleration. Construct is promising, and they implement things the users demand which Clickteam don't, and I hope it goes well, but so far I'm not impressed with stability.

Image Edited by the Author.

 
Image

Assault Andy

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28th July, 2007 at 20:10:17 -

AsparagusTrevor - Hahaha at the "hacking through the electric plug socket".

But I totally agree with the usability. It's impossible to do anything with it, I haven't used it since build 3 or so, but I didn't find the program very good at all. Not to mention that my graphics card doesn't support Pixel Shader 1. So I am unable to view some of the examples and I can't find how to turn off Pixel Shading. Oh well.

 
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ben mercer

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30th July, 2007 at 20:07:55 -

Trevor, clickteam are implementing hardware acceleration later this year apparently. I have a hunch they might be unveiling it at click convention 2007. I wouldn't bank on it but I've heard quite few rumours that clickteam have something big up their sleeve for this year's convention.

 
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30th July, 2007 at 20:26:44 -

Theyre going to announce that EA has been using an advanced version of MMF all these years.

 
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Ski

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Candy Cane
30th July, 2007 at 21:17:07 -

:|


 
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31st July, 2007 at 12:57:09 -

I hope hardware accelleration is the 'big thing' and not something like "look, now you can have TWO alpha channels per object, for extra transparency" or now you can rotate clockwise and anti-clockwise at the same time in realtime."

It'll probably turn out to be Vitalize 4 or something, I don't know how everyone else feels but I'd rather have hardware acceleration a million times over Vitalize. Games in web-browsers, or games that run good. Hmm, tough one.

 
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Tim

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
31st July, 2007 at 13:07:25 -

Don't give them options! They should release hardware acceleration AND V4!

"now you can rotate clockwise and anti-clockwise at the same time" - LOL!!

 
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JustinC



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31st July, 2007 at 23:49:00 -

MMF express is just Click and Create with some upgrades. It's what I use.

 
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X_Sheep

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1st August, 2007 at 02:05:56 -

I still think that requiring Pixel Shaders for 2D games is fucking stupid.

 
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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
1st August, 2007 at 04:48:02 -

There's nothing to say pixel shaders are exclusively for 3D works.
They make for some nice effects that run well, and if I want to have a nice effect that runs well then I should be able to. So there.

Image Edited by the Author.

 
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DaVince

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1st August, 2007 at 06:17:07 -

Pixel shaders are fine for 2D. Think of the hardware accelerated dynamic lighting effects, etc.

 
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Greasy



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1st August, 2007 at 19:38:21 -

Does anyone have a link for the download?

EDIT: Sorry found the link.

Image Edited by the Author.

 
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DaVince

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1st August, 2007 at 21:13:01 -

SUMGOO strikes again!

 
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bigredron



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8th August, 2007 at 07:18:54 -

BOOBIES!

 
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alastair john jack

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GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!VIP MemberMushroomI am an April Fool
9th August, 2007 at 04:11:04 -

lol

 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
11th August, 2007 at 18:26:59 -

Even though Construct is quite unstable sometimes, you gotta love the 'problem found, problem fixed' attitude of Scirra. You mention something and if they reproduce it then they fix it in the next build.

 
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viva/volt

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11th August, 2007 at 19:15:16 -

Clickteam do that, it's just that the builds come out annually...

 
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15th August, 2007 at 20:07:26 -

I think that both Scirra and Clickteam have excellent support.

 
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15th August, 2007 at 21:01:38 -

Damn, the new 3D cubes demo is really impressive.

 
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Johnny Look

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16th August, 2007 at 14:00:14 -

Construct is destroying MMF2, whether you like it or not.


 
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AsparagusTrevor

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Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
16th August, 2007 at 18:29:52 -

It shouldn't be, it should be giving Clickteam a kick up the arse. But in the end, the better program deserves to win.

 
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16th August, 2007 at 22:20:33 -

I tried it, it was hard to get used to. But it can scroll and do effects so smooth. I made it crash a couple times, but that will be fixed before the release.

 
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17th August, 2007 at 04:59:51 -

Unfortunatly clickteam doesn't seem to worry much about construct, they will keep making yearly updates of knp until they go bankrupt which is sad.

 
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Cazra

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18th August, 2007 at 08:29:03 -

Construct has some cool features on it. But right now Construct sucks! Fix teh pictar editer!

 
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Radix

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18th August, 2007 at 20:28:16 -

MMF2 has some cool features on it. But right now MMF2 sucks! Fix teh pictar editer!

 
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Silveraura

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18th August, 2007 at 21:16:43 -

I agree with Snerlin. Construct looks like it has the potential to be a great alternative to MMF2, but it just feels unstable in most places. Especially in the picture editor.

You would think they would've added the ability to import alpha channels and animations from PNG's for example.

Image001.png
Image002.png
Image003.png
[Import Animation?]

PS: I guess I should re-post this in the Construct forum or something. Doesn't do much good here.

Image Edited by the Author.

 
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Johnny Look

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19th August, 2007 at 05:31:24 -

I don't think construct is going to be "a good alternative".
Actually it looks like it's going to be better and cheaper than MMF2.

 
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Cazra

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19th August, 2007 at 08:12:43 -


Originally Posted by Radix
MMF2 has some cool features on it. But right now MMF2 sucks! Fix teh pictar editer!



Dudde! Don't be hate'n on MMF. It's pictar editer ROX!!!

WOAH!!! Bibin's "The Best Game Evar!" is like the best game ever! Seriously! Everyone should download it!

Image Edited by the Author.

 
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Radix

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19th August, 2007 at 20:11:49 -

MMF's picture editor was relatively good. MMF2's sucks donkey

Image Edited by an Administrator.

 
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alastair john jack

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20th August, 2007 at 02:49:12 -


Originally Posted by Radix
MMF2 has some cool features on it. But right now MMF2 sucks! Fix teh pictar editer!


Agreed. More work needs to be put into it.

 
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Cazra

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20th August, 2007 at 09:44:38 -

it doesn't. =P

 
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Cazra

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20th August, 2007 at 09:44:51 -

no it doesn't. =P

----------------

Yay!!! Double post!

Image Edited by the Author.

 
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DaVince

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20th August, 2007 at 10:19:43 -


Originally Posted by Snerlin(Neonair Games)
no it doesn't. =P

----------------

Yay!!! Double post!

Image Edited by the Author.


If I compare MMF2's and Construct's picture editor, Construct seems to have more potention.

 
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LIJI

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20th August, 2007 at 11:38:39 -

Image

 
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AsparagusTrevor

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20th August, 2007 at 14:32:47 -

MMF2's picture editor doesn't do enough. It's like they just decided to miss out a load of features that were in MMF1.5's editor making it less powerful.

 
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Ricky

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22nd August, 2007 at 04:03:01 -

mmf's picture editor scared me. It may have been more powerful then tgf's, but i did not like it

 
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22nd August, 2007 at 05:06:36 -

"MMF's picture editor was relatively good. MMF2's sucks donkey"

Are you joking or what. MMF1's picture editor was the worst image editor I've ever used, period. My favorite feature was the 16 levels of zoom, where 12 of them completely broke the alignment of the grid and made them unusable.

 
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DaVince

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22nd August, 2007 at 05:17:19 -

Speaking of the "worst picture editor"... You never used Duke Nukem's ART editor. After that you'll get used to anything.

 
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chrilley

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22nd August, 2007 at 19:05:54 -

Ever since I got Build7b I cannot even open the File menu. Anyone else got this?

 
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22nd August, 2007 at 19:41:28 -

http://www.scirra.com/bugs/view_bug.php?bug_id=205&BUGS_LOGIN=d014a3d3d65111d915ee28f778e96cc2

Apparently - but the status on the bug report is "Can't reproduce".

 
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Retired Kliker Lazarus

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23rd August, 2007 at 08:53:32 -

Where can I find this "Construct" of which ye speak? I put it in Google and got a million results and 2 million porn results.

 
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23rd August, 2007 at 09:47:58 -

www.scirra.com

 
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LIJI

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23rd August, 2007 at 10:08:19 -

Health Warning:
Construct causes BSOD cuasing heart attacks.

 
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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
23rd August, 2007 at 11:18:12 -

Uh oh, better not ever test or try out this software then!

 
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23rd August, 2007 at 11:37:27 -


Originally Posted by LIJI [S.o.m.e.G.o.o Limited]
Health Warning:
Construct causes BSOD cuasing heart attacks.


Warning:
This person's opinion is usually somewhat extreme and from one perspective.

Image Edited by the Author.

 
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Retired Kliker Lazarus

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23rd August, 2007 at 14:05:23 -

[quote] www.scirra.com [/quote]

Thank-you, kind sir, I shall buy you a waffle maker.

 
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Jarzka



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6th October, 2007 at 03:58:11 -

Scirra is not available?

 
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alastair john jack

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6th October, 2007 at 06:44:11 -

Why did you destroy the site?

 
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LIJI

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6th October, 2007 at 07:14:36 -

OMG I HACKED THEM AGAIN LOLOLOLOL!
Well, I didn't...

 
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