not since i bought mmf2 dev. still got it though. its completely off my main computer since i system restored recently though. once you got the newest theres no reason to go back. not with all the improvements and bug fixes and additions. some will argue for the sprite editor, and some may even use it JUST for that reason and just import the active objects.
sometimes ill just go back and play on knp for old times sake and see how much can be done with it with all ive learned.
I still use it. I honestly haven't used MMF2 before, but I do own TGF2, which is similar, and I don't think it's worth the upgrade. However, I think MMF2's interface might be a bit more clear than TGF2's, and it does of course support those extensions.
I still don't think any Click product so far has beaten the great interface of TGF. Too many things just aren't intuitive in MMF2, and my screen is cluttered with all those property boxes that I would rather just stayed as dialog boxes. This is, of course, my own opinion. I don't think most people agree with me.
I really think people who use TGF who haven't given MMF2 a go should. I remember the first time I went from TGF to MMF1.5 I was put off by the different interface, but I soon got used to it
Originally Posted by Pixelthief to be perfectly honest, I think TGF > MMF, but MMF2 > TGF. I bought MMF but didn't switch, but I gave MMF2 a go and switched to it right away
Me too. I started using MMF, and everything had changed . I absoulously hated the picture editor, and in the end, I just made stuff in TGF and exported to MMF for final edits :/.
Then I got MMF2, and the interface is pretty much the same as TGF, so it was easy to get used to ^^
OMC, MMF2 having extensions means that it is definately worth it compared to TGF2. There are so many things you can't do at all without them :/.
TGF sux. MMF1.5 was way better, come on. The picture editor of MMF1.5 is even far more powerful than MMF2's, which is annoying. (no non-square selection, only one brush, etc.) Other than that, MMF2 is by far the best. But TGF sux and I feel disappointed when I download a game only to see "The Games Factory Standalone File", because it doesn't even have proper fullscreen at 320x240 resolution.
Discarded pizza boxes are an indispensable source of cheese.
I still prefer the picture editor and create object in the level editor of TGF over MMF2, but its not nearly as bad as the MMF1 setup. I'm actually working on creating my own image editor for my level editor, just for spite
there are several slight changes that can make projects created in TGF unstable in MMF1/2, and several old extensions either aren't supported or have buggy translations. For example, if you used the 1000 global values or strings objects, they won't cross over well; one doesn't exist and the other crashes alot, in MMF2. So sometimes it takes a fair bit of recoding. I went over Gridquest with a fine comb and managed to get it working in MMF2, and if I can do that with a 3500 lines-of-code game, you can do it with anything it just takes a while