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JustinC



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31st January, 2009 at 03:21:16 -

So I can get that extension for mmf2 and then it will just convert right over? Will it automatically adapt it to the built in fastloop that mmf2 has or will I have to use it like a typical extension in mmfe?

 
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Cecilectomy

noPE

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31st January, 2009 at 04:11:27 -

its just a typical extension that keeps all your old fastloops intact.

so it probably would be better to convert all to built in. but i dont think its any different or causes any problems.

its just a compatibility extension.

 
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Nick of All Trades

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3rd February, 2009 at 16:29:58 -

People still use TGF!?
I am happy!

 
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JustinC



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  02/04/2006
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GOTM - MAY 2009 - 3RD PLACE!
9th February, 2009 at 01:16:33 -

Yeah I'll probably just convert everything over as long as there isn't too much to do. If I had an engine that was really fastloop heavy or something it would come in handy though.

 
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GamesterXIII



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I am an April Fool
9th February, 2009 at 02:42:49 -

I still use tgf sometimes, but mainly for the basics of the game.

TGF allows for the quickest coding out of any click product. I can create a basic engine for most of my games in just a few minutes in tgf. I hated mmf1.5 with a passion because EVERYTHING required 45645654 steps. I can't be forced to work at the speed of sloth.

I only cross things over into mmf2 to test 60fps etc. then I remake what i have in mmf2 and finish up there. If you transfer a tgf file into mmf2 all the problems (corrupted shit etc.) are carried over so remaking is a must.

For example, today I moved a file over from tgf to mmf2 and made several events to create several counters. One of the counters would appear randomly over the screen right when it was created for absolutely no reason. This typically has something to do with destroying the object correctly, but nothing besides an entire remake could fix this problem.

TGF can corrupt code when copying and pasting too afaik.

Also mmf2 handles events a bit differently with the newest updates so some of your movements may be off when porting from tgf to mmf2. Older versions of mmf2 didn't have this problem.

 
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Mark McCauley



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20th February, 2009 at 02:47:36 -

yeh i been thru klik n play way way back then tgf1 tgf2 tried mmf didnt like went back to tgf been using it for years,in fact ive just ordered another copy from amazon uk (the last one they had in stock so u might wanna send them some more admin.)Ive run into a problem lately(again) when i copy and paste levels it causes tgf to crash , i cant re edit some animations unless i take the single level out and edit it there, copy it back into the main game, (only now i cant add no more levels without it crashing,so i guess i mustve reached some limit within tgf, ive rechecked everything to as why this is happening and i have no idea, none of the levels go above the 64kb in the event handling etc , so it cant be that bug? hopefully ill sort it out soon , but TGF2 rocks and has kept me happy for i dont know 7 years almost on a daily basis.

 
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