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abbas mohiddin



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8th January, 2009 at 10:06:03 -

I want to know this as i still use it and im working on a game....

 
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aphant



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8th January, 2009 at 10:14:57 -

If I recall, a handful of people on this site do.

 

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noPE

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8th January, 2009 at 12:41:08 -

not since i bought mmf2 dev. still got it though. its completely off my main computer since i system restored recently though. once you got the newest theres no reason to go back. not with all the improvements and bug fixes and additions. some will argue for the sprite editor, and some may even use it JUST for that reason and just import the active objects.

sometimes ill just go back and play on knp for old times sake and see how much can be done with it with all ive learned.

 
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OMC

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8th January, 2009 at 13:21:39 -

I still use it. I honestly haven't used MMF2 before, but I do own TGF2, which is similar, and I don't think it's worth the upgrade. However, I think MMF2's interface might be a bit more clear than TGF2's, and it does of course support those extensions.

I still don't think any Click product so far has beaten the great interface of TGF. Too many things just aren't intuitive in MMF2, and my screen is cluttered with all those property boxes that I would rather just stayed as dialog boxes. This is, of course, my own opinion. I don't think most people agree with me.

But yea, some people still use it.

 

  		
  		

Carnivorous id



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8th January, 2009 at 14:51:56 -

I still use TGF.

 


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Candy Cane
8th January, 2009 at 14:59:22 -

I really think people who use TGF who haven't given MMF2 a go should. I remember the first time I went from TGF to MMF1.5 I was put off by the different interface, but I soon got used to it

 
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8th January, 2009 at 16:02:23 -

I've had TGF2 for probably over a year now, tried multiple times to just get used to it...

Gone back every time.

 

  		
  		

Pixelthief

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8th January, 2009 at 16:04:41 -

to be perfectly honest, I think TGF > MMF, but MMF2 > TGF. I bought MMF but didn't switch, but I gave MMF2 a go and switched to it right away

 
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8th January, 2009 at 16:31:33 -

I still have TGF installed actually. It took me a while to get used to MMF2 so i used to use TGF to start off then inported my game into MMF2.

Now I just go for MMF2 from the start.

 
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easyname



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8th January, 2009 at 16:50:28 -


Originally Posted by Pixelthief
to be perfectly honest, I think TGF > MMF, but MMF2 > TGF. I bought MMF but didn't switch, but I gave MMF2 a go and switched to it right away


Me too. I started using MMF, and everything had changed . I absoulously hated the picture editor, and in the end, I just made stuff in TGF and exported to MMF for final edits :/.

Then I got MMF2, and the interface is pretty much the same as TGF, so it was easy to get used to ^^

OMC, MMF2 having extensions means that it is definately worth it compared to TGF2. There are so many things you can't do at all without them :/.

 
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markno2



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8th January, 2009 at 16:56:10 -

TGF sux. MMF1.5 was way better, come on. The picture editor of MMF1.5 is even far more powerful than MMF2's, which is annoying. (no non-square selection, only one brush, etc.) Other than that, MMF2 is by far the best. But TGF sux and I feel disappointed when I download a game only to see "The Games Factory Standalone File", because it doesn't even have proper fullscreen at 320x240 resolution.

 
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8th January, 2009 at 16:58:15 -

I still prefer the picture editor and create object in the level editor of TGF over MMF2, but its not nearly as bad as the MMF1 setup. I'm actually working on creating my own image editor for my level editor, just for spite

 
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abbas mohiddin



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8th January, 2009 at 17:14:41 -

can you import your projects created in TGF to MMF and TGF2

 
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OMC

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8th January, 2009 at 17:16:10 -

Yes indeedy you can.

If the interface of MMF2 were "pretty much the same" as TGF, I'd be using it. O_o

Edited by OMC

 

  		
  		

Pixelthief

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8th January, 2009 at 17:21:10 -

there are several slight changes that can make projects created in TGF unstable in MMF1/2, and several old extensions either aren't supported or have buggy translations. For example, if you used the 1000 global values or strings objects, they won't cross over well; one doesn't exist and the other crashes alot, in MMF2. So sometimes it takes a fair bit of recoding. I went over Gridquest with a fine comb and managed to get it working in MMF2, and if I can do that with a 3500 lines-of-code game, you can do it with anything it just takes a while

 
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8th January, 2009 at 17:29:22 -

My favorite thing about switching form tgf 1 to mmmf2 was the better stability (especially the copied sound with event bug)

 
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Pixelthief

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8th January, 2009 at 17:32:56 -

yeah the main reason I switched is because the 'random crashing' is no longer existant, and that was a huge problem with gridquest. the copy sound bug was actually not terribly tough to work around, I even wrote an article about how to solve it and what causes it (it occurs whenever you copy/paste an event with a play sound in it, to solve it delete corrupted sound actions, save, exit, reopen, do events again.)

 
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abbas mohiddin



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8th January, 2009 at 17:34:50 -

you guys have been really helpfulll alot thnxxx

 
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8th January, 2009 at 17:44:33 -

I still use TGF.
If I had he money I would be using MMF2 though.
I also use Construct.


 
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9th January, 2009 at 05:46:30 -


Originally Posted by Pixelthief
the copy sound bug was actually not terribly tough to work around, I even wrote an article about how to solve it and what causes it (it occurs whenever you copy/paste an event with a play sound in it, to solve it delete corrupted sound actions, save, exit, reopen, do events again.)



The thing is, i didn't know what was causing it then. Your helpful article came out after I moved to mmf2

 
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Hayo

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9th January, 2009 at 15:23:43 -

I still do most of my gfx in tgf.

 
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tetsuya_shino



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12th January, 2009 at 17:15:12 -

I also still use tgf, but only because I haven't gotten around to buying something better. Still, I can make my game within tgf's limits. I'm just worried about it randomly crashing. But hey, that's what back-ups are for right?

 
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OMC

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12th January, 2009 at 18:32:00 -


Originally Posted by Hayo
I still do most of my gfx in tgf.



You get a gold star.

I would love Clickteam to death if they'd make a new click product with the TGF interface. I'd snatch that thing up even if I had to sell my Uncle's farm!

 

  		
  		

MBK



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30th January, 2009 at 08:01:48 -

I still use TGF.
If I had the money I would be using MMF2 though.
I also use Construct.

Yea, it's word for word what MacAdam said, so what, wanna fight about it?

I'm with OMC on the Fact (opinion) that TGF1's interface is the best, but I'd be using MMF2 Developer if I had the money.
I'd have bought TGF2 by now cause it's affordable, but you can't use the extensions with it.
I might get it anyways, is it worth it OMC ?


Edited by MBK

 
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OMC

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30th January, 2009 at 13:14:22 -

I think you should go for it. I can't get used to the crowded toolboxes everywhere and there seem to be little quirks in the system that make it not as smooth to program. O_o Hard to explain-- has something to do with button clicks and stuff. But I do use it occasionally for shiny rotated or resized graphics (that I import back into TGF) and I can check out new stuff made by other people as long as it doesn't have extensions.

My advice to all TGF1 clickers is to buy TGF2-- if you don't like it and can't get used to it (like me), you can use it for the things I mentioned above. If you do like it, you can make the transition and eventually upgrade to MMF2.

 

  		
  		

chrilley

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30th January, 2009 at 13:23:55 -

I used to have Click & Create (Now known as Multimedia Fusion Express). I did not want to use MMF because I thought it was rather messy even with customized windows and tool-bars. Eventually I forced myself to convert myself over and made a few apps with it but not a single game. When I tried out MMF2 demo I fell in love, it's almost perfect and I'm somewhat back on track again.

 
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AndyUK

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30th January, 2009 at 17:54:36 -

I found an old project of mine that was being made in TGF1 (Called Swordstar 2) I was shocked to see so many groups in the event editor. That is until I recalled how you can't have groups inside groups in TGF1.

 
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30th January, 2009 at 19:10:25 -

I used it (choking)for about 2 years, until I got MMF2. so yes, some would, but I won't anymore.


 
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JustinC



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30th January, 2009 at 21:55:18 -

Yeah I still use Click & Create/MMFExpress. I refused to switch to MMF because the interface was garbage. I like MMF2 a lot though and plan on getting it. Although I'll still probably do basic work in mmfe and port it over to mmf2 when I'm ready. The only annoyance with that is that if you're using the fastloop extension you have to remove it and redo all the fastloop events in mmf2 since it won't recognize the extension since it's built right in.

 
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noPE

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30th January, 2009 at 22:03:17 -

wrong. theres the kcfloop.mfx for backwards fastloop compatibility.
it works when converting all my tgf stuff to mmf2. dont see why it shouldnt work for mmfe to mmf2

 
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JustinC



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31st January, 2009 at 03:21:16 -

So I can get that extension for mmf2 and then it will just convert right over? Will it automatically adapt it to the built in fastloop that mmf2 has or will I have to use it like a typical extension in mmfe?

 
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noPE

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31st January, 2009 at 04:11:27 -

its just a typical extension that keeps all your old fastloops intact.

so it probably would be better to convert all to built in. but i dont think its any different or causes any problems.

its just a compatibility extension.

 
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Nick of All Trades

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3rd February, 2009 at 16:29:58 -

People still use TGF!?
I am happy!

 
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JustinC



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9th February, 2009 at 01:16:33 -

Yeah I'll probably just convert everything over as long as there isn't too much to do. If I had an engine that was really fastloop heavy or something it would come in handy though.

 
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GamesterXIII



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9th February, 2009 at 02:42:49 -

I still use tgf sometimes, but mainly for the basics of the game.

TGF allows for the quickest coding out of any click product. I can create a basic engine for most of my games in just a few minutes in tgf. I hated mmf1.5 with a passion because EVERYTHING required 45645654 steps. I can't be forced to work at the speed of sloth.

I only cross things over into mmf2 to test 60fps etc. then I remake what i have in mmf2 and finish up there. If you transfer a tgf file into mmf2 all the problems (corrupted shit etc.) are carried over so remaking is a must.

For example, today I moved a file over from tgf to mmf2 and made several events to create several counters. One of the counters would appear randomly over the screen right when it was created for absolutely no reason. This typically has something to do with destroying the object correctly, but nothing besides an entire remake could fix this problem.

TGF can corrupt code when copying and pasting too afaik.

Also mmf2 handles events a bit differently with the newest updates so some of your movements may be off when porting from tgf to mmf2. Older versions of mmf2 didn't have this problem.

 
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Mark McCauley



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20th February, 2009 at 02:47:36 -

yeh i been thru klik n play way way back then tgf1 tgf2 tried mmf didnt like went back to tgf been using it for years,in fact ive just ordered another copy from amazon uk (the last one they had in stock so u might wanna send them some more admin.)Ive run into a problem lately(again) when i copy and paste levels it causes tgf to crash , i cant re edit some animations unless i take the single level out and edit it there, copy it back into the main game, (only now i cant add no more levels without it crashing,so i guess i mustve reached some limit within tgf, ive rechecked everything to as why this is happening and i have no idea, none of the levels go above the 64kb in the event handling etc , so it cant be that bug? hopefully ill sort it out soon , but TGF2 rocks and has kept me happy for i dont know 7 years almost on a daily basis.

 
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