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nim



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28th October, 2009 at 23:50:03 -

This is free:
Image

This is $122:
Image

"...We have over 13,000 customers using our product, so we figured, let's take Indie and just give it to everyone. Whether that becomes a cash flow positive or a cash flow negative - and some people will upgrade - is not really important. What's important is to get this in the hands of as many people as possible."

I love MMF and all but this is just great marketing by the Unity team.

 
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Rikus

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29th October, 2009 at 00:35:03 -

ohh is there a download link?

 
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OMC

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29th October, 2009 at 00:38:03 -

Nothing like a camera error that can't be reset by a n00b who didn't do anything to trigger it to ward you away from a software suite.

This looks very intriguing, but they had to go and make the tutorials long wordy slow-loading PDF's. Õ_Õ And apparently it uses a lot of scripting, which kind of... rules me out. For now, anyway. Perhaps I can find someone else who can use it who will help me make some small stuff.

Edited by OMC

 

  		
  		

nim



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29th October, 2009 at 02:29:28 -


Originally Posted by Rikus
ohh is there a download link?



http://unity3d.com/unity/download/

 
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Assault Andy

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29th October, 2009 at 03:30:04 -

I just heard about this and I'm really excited I'm gonna go download it now.

 
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29th October, 2009 at 04:13:42 -

Thanks so much for this!

I'd been planning on buying it this Christmas for myself, but now I don't have to!

If clickteam pulled a stunt like this and made gf2 free people would be more willing to learn it, and then upgrade later. Add 3d and iphone support and mmf2 would put unity out of business.

Edited by UrbanMonk

 
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Chloe Sagal

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29th October, 2009 at 10:13:08 -

That's the best news I've heard all day! Especially since the trial ran out on me like 4 months ago and I never really got a chance to get a good feel for it.

 
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29th October, 2009 at 13:42:41 -

Unity is very awesome.

 
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29th October, 2009 at 21:50:26 -

It's so easy to make stuff. Now if only I could model.

 
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29th October, 2009 at 21:51:34 -

I'll team up with ya. Yea, I can't really model worth a biscuit.

 

  		
  		

UrbanMonk

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29th October, 2009 at 22:28:33 -

nah, that's ok! You model fine, but I'll stick with mmf2. Unity is just a hobby

 
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30th October, 2009 at 00:21:10 -

What kind of coding language is required? I can't code in anything but Klik.

 
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30th October, 2009 at 00:23:05 -

Java, C(#), and Boo(5th gen language that no one uses).

 
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W3R3W00F

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30th October, 2009 at 01:31:39 -

Pooey.

Edit: Actually, speaking of coding languages, has anyone heard of Lingo?

http://en.wikipedia.org/wiki/Lingo_(programming_language)

Edited by W3R3W00F

 
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2nd November, 2009 at 15:41:38 -

It is really great that this is free now, i wanted to buy the indie version a while back but decided not to later so im happy i did not buy it at the time now.

 
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nim



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2nd November, 2009 at 16:26:53 -


Originally Posted by ωξяξW○○F
Pooey.

Edit: Actually, speaking of coding languages, has anyone heard of Lingo?

http://en.wikipedia.org/wiki/Lingo_(programming_language)

I have! I used it a lot with Director back in my college days.

 
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2nd November, 2009 at 22:44:52 -


Originally Posted by UrbanMonk
Thanks so much for this!

I'd been planning on buying it this Christmas for myself, but now I don't have to!

If clickteam pulled a stunt like this and made gf2 free people would be more willing to learn it, and then upgrade later. Add 3d and iphone support and mmf2 would put unity out of business.



Yea man because clickteam should totally work for free.

 
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Dr. James MD

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2nd November, 2009 at 22:53:32 -


Originally Posted by GamesterXIII

Yea man because clickteam should totally work for free.


Or just follow Unity's model instead. They have a lot of good competition now, Clickteam are going to need to adapt to this market or else better and cheaper products are going to overtake them (or already have with Unity).
Whatever Unity's model is. I haven't looked too much into it but my college is in the process (or was) of getting some kind of Unity license for the students. Multiple OS support has that power.

 
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2nd November, 2009 at 23:06:15 -

Unity's business model is hoping that serious devs will pony up the cash to pay for pro once they've got a good Unity free project. I don't think MMF2Dev has a high enough conversion-from-standard rate for that system to work out of the box. That doesn't mean they couldn't switch things around a bit and give TGF2 away for free with some more limitations or something, but it still seems like a silly plan right now. I don't think Clickteam is well-known enough, or at least their products used enough, for it to work. Unity is aimed at a different crowd. I mean... there's a wii version. MMF2 caters a lot more to "pick up and go" while Unity takes serious knowledge and people more likely to pay for the extra benefits of having pro.

 

  		
  		

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3rd November, 2009 at 06:09:24 -

I'd be annoyed if I purchased this the day before it became free.

But luckily I didn't

 
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zedd777



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3rd November, 2009 at 10:43:20 -


I'd be annoyed if I purchased this the day before it became free.



I remember reading that if people purchased it recently within a set time range then they can get a refund. Also indie users get a upgrade deal or something but the problem with that is it's something like $1000+ more in price. I looked on the forums and it seems there is some that are not happy about the change that already owned it but for everyone else it is great

 
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6th November, 2009 at 10:58:48 -

Seems like Clickteam are just hoping it spreads it self.
There seems to be quite a lot of competition nowadays and a lot of cheaper options.

 
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7th November, 2009 at 14:32:31 -

i installed it and it asks me for activation

 
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UrbanMonk

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7th November, 2009 at 18:08:10 -

Click the "activate online" button

 
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HorrendousGames

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7th November, 2009 at 18:44:20 -

The activation sometimes causes problems for users because of either the server being overloaded or firewall/proxy settings (Users from America generally have a difficult time with the internet activation). If you have a problem getting it activated, it might actually be faster doing a manual activation. When you hit manual activation, save the file and send that file to support@unity3d.com and let them know the situation in your e-mail, then they'll send you the file back, which you can then read in the activation.

 
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