Hayo, the reason I asked what he had to show was because he said that before he changed his strategies he didn't have anything to show, yet there still isn't anything to see from his profile.
Don't aim for perfection- you'll miss the deadline
'~Tom~ says (16:41):
well why does the custom controls for the keyboard palyer even affect the menu controls at all whats thep oint jsutm ake it so for the keyboard palyer on the menu screens everything is always up down left right enter regardless of the controls they set'
I will start publicising my work in my own time, no one elses. As previously mentioned I will distribute my work before a public release to friends and family. Also I retired before you joined up and after my webhost died there is no point in having a page full of dead links.
Plus I have got to pay for a decent web host , after that I will start a project page up.
I accidentally paid for 2 years that I didn't need on a grid hosting package so I dropped a script onto it and made it into free file hosting. Sometimes larger files fail to upload though, I can't figure out the problem. Someone with better php knowledge could prolly help me though.
Lack of new content. The Arcade is really kinda lame and doesn't have good enough games to play. All the good games are/were downloadable and even good download games are hrad to come by. Plus barely any people come to this site anymore, as all the people who use clickteam products don't go to community sites or have no idea about this site.
Originally Posted by 3kliksphilip The same games are being released over and over again. The world moves on, but this community stays the same. Only it's more boring now. We need new things, people! We need people to attempt those super difficult and complex projects that they'll never finish, simply because it gives us something to look forward to. Some of my best memories have been working on games that I never finished, because I ended up imagining how good and ambitious they would be. It's better than just 'oh, this will be a standard platformer BUT WITH A TWIST... you can control 2 DIFFERENT CHARACTERS!!!' wow, I really stay awake at night thinking about that.
And who knows, somebody might actually finish one of those super complex and impossible projects that they start.
Two problems there:
1. Those games take forever to complete. A simple, generic game takes only a few weeks, and you can fork out a lot of them, compared to the ones that take forever.
2. Once in a while, some really epic game gets released, like The Spirit Engine, Knytt Stories, Iffermoon, or one of Dr James' games. Or heck, even the ones from Blue Tea Games. Basic games get 5 stars. Everyone keeps fighting for basic games to be rated 5 stars. But the games that people are paying for outside the community gets like 3 stars.
There's simply no motivation to aim high. Actually announcing your ambitious project on TDC is demotivating. The ambitious people tend to move on to TIGSource, but even with the fighting around here, TDC is a nicer place than TIGS.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Maybe I should challenge you, Hayo, so we can set up a deadline for publishing our new game. Although I like when it's done it's done more. Still it's a great challenge since your a little bit ahead.
Nevertheless, creating games takes time, time and then some more time to add the finishing touch. Time is a very rare resource to deal with.
The motivation to aim high should be yours or came from a good competition like the one on the front page right now.