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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
3rd August, 2010 at 07:08:38 -

Andy stole my post. I will make mine long-winded in an effort to make it look like my redundant post is worth posting.

I declare Jon Lambert the TDC Community Project leader! He is now king of the game's design and all decisions.

Let's get the making ball rolling as fast as the thinking ball! We need to decide where and how we're going to communicate and share content so we can get to work. Dropbox? Forum? Skype? Wiki? Up to you, Jon. Pick one and we'll set it up.

Since nobody wants to be coding leader (except perhaps Smirnoff, who'd rather be a designer), let's toss out the title, at least for now. I'll organize the coders until someone else steps in. Who all wants to code, but not be coding leader?

Do we have musicians? Who all can do art? Roster time. We need names coupled with skills. DC Mail Jon!

 

  		
  		

Matthew Wiese

The Fencer

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3rd August, 2010 at 19:29:52 -

Taking charge FTW!

 
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Smirnoff



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5th August, 2010 at 11:13:42 -

Yeah, I don't mind coding so much but I think I'd need direction. Note that I no experience with exterior level editors.

So let's get started with dropbox and skype. Just settle on those. Worry about better solutions later. Let's do it. Now.

Gameplay ideas again:

He is a warrior. Naturally, he'd have a sword. I do want to get into combos and the like. I want to keep controls simple. I do want skill to play a major part in gameplay.
Make jumping matter. Make blocking matter. Make ducking matter.
You'll have to jump. You'll have to block and duck. You'll have to do it with expert timing. At least further down the line.
Combat won't be as easy and hitting a key over and over again until something dies. And you won't be able to avoid everything.
I'm not saying every enemy should be so difficult. You'll get into the groove of the enemy patterns and be able to read them for a quick fight.
But I want it to be a challenge when you're surrounded. But not that kind of overwhelming challenge where there's too much stuff flying around. Maybe throw in some evasive dives.
I do believe it's too late for me to be awake so I hope my thoughts were conveyed in a way that is not difficult to understand.
More on that tomorrow.

 
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OMC

What a goofball

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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
5th August, 2010 at 13:37:41 -

Okay, so with getbox there are two options. We can all sign up for an account and share one folder, or I can create a TDC account and trust every project member with the password.

If we're going with skype, everyone needs to get an account and add me. My skype name is the same as my TDC name.

 

  		
  		

Jon Lambert

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5th August, 2010 at 15:48:13 -

Smirnoff is doing a very good job of developing the game's design and shows leadership ability, so, at least for now, he will be the game's Design Leader.

My Skype name is PuzzleShot. For dropbox I think we can all share the same account. I'll make a new project page here on TDC for organizational purposes.

I like Smirnoff's idea of requiring skill in the fighting. Earlier enemies could just require a series of slashes but it'd be cool if other enemies required you to block certain attacks, duck to dodge others, and then wait for an opening. To compound upon this, we could put in a lock-on system where the player always faces the enemy (like in a fighting game) at least for bosses, with which we could add an extra level of depth and flair.

We still need coders and graphics and music and sound effects. As far as coding goes, I might be able to code the platform engine but I have no experience with level editors. We need to attract the people who can do the wok innthose fields, since right now all anyone has done is discuss story. I'll make another post about requirements and responsibilities for the four remaining positions later.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

OMC

What a goofball

Registered
  21/05/2007
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
5th August, 2010 at 15:57:55 -

Assault Andy and I talked about doing sound effects, but if I'm being coding leader for now I might not be able to.

Someone else who's a better coder take the post!

 

  		
  		

Matthew Wiese

The Fencer

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5th August, 2010 at 20:43:31 -

I was the coder for the original TDC Community Project and I think I can code this one. Whipping up a platform engine with the PMO object and adding a bit of wall jumping or some or athletic skill wouldn't be too much of a problem.

Though for things like a level editor and an inventory I wouldn't be too much of a help because I'm still learning those.

Though I can organize a save file with the Global Store X (I can do INI as well) as long as we can agree on what needs to be saved before I start building it.

 
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Smirnoff



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6th August, 2010 at 04:24:30 -

Looks like we don't have the knowledge and skillset for a level editor. I wouldn't mind sending around mfa files for the levels but standards need to be discussed and extra stress may be put on the coders because of it.

Wall jumping is a good idea. The hero should be very agile and having that along with ledge grabbing, evasive diving, and some kind of swinging would be great.

I am on skype now. Add matt.smirnoff.



 
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Matthew Wiese

The Fencer

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6th August, 2010 at 05:35:38 -

Very funny how everyone has the name Matt, eh?

Add me, (imagine.create) though I won't be able to have voice chat until I get home. Can't Skype do text chat kinda like IM? I probably won't be willing to talk all the time.

How is that wiki thing going?

 
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Jon Lambert

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Vaporware Master

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7th August, 2010 at 00:24:19 -

Positions and Jobs

Coding
Coding Leader
Responsibilities include coordinating programming efforts for the game. This will require the Coding Leader to have knowledge of platform engines, menus, HUDs, and other such things as required for the game. The Coding Leader will not necessarily have to code everything, but will have to code some things, and decide what other members will code what. The Coding Leader will also have to lead and moderate discussion on what features are to be coded and how to code them.
Coders
Responsibilities include coding and collaborating on the various aspects of the game, include the player engine, enemies, AI, presentational elements, etc. Should one be able to code a level editor, this should be done as well.

Design
Design Leader: Smirnoff (Skype name: matt.smirnoff)
Responsibilities include leading discussion of different design elements and making decisions on critical design elements and story elements. The Design Leader will also be required to coordinate efforts in graphics, sound, and music, so that they all fit the game style and story theme and mood.
Designers
Work closely with the Design Leader in making design decisions and discussing design elements, including graphical and musical styles, appropriate sound effects, etc.

Graphics
Graphics Leader
Will be selected based on ability to create graphics that match the game design. Once said graphics are created, the Graphics Leader will create a style guide, on which all graphics are to be based, and which others will be able to use to contribute graphics to the project. The Graphics Leader will critique WIP graphics as well as work on his or her own graphics for the project. The Graphics Leader will approve graphics made by other project members.
Artists
Will draw graphics based on the style established by the Graphics Leader, to be critiqued and possibly accepted by the Graphics Leader. May also provide concept art for game elements.

Music
Music Leader
To be selected based on ability to compose quality pieces. Will make decisions on musical style including providing instruments to be used by other composers, critiquing composer pieces, approving composer pieces, and composing pieces his/herself.
Composers
Compose pieces of music for the game based on the style established by the Music Leader. Will have pieces critiqued and possibly accepted by the Music Leader.

Sound
Sound Leader
Organizes efforts in collecting and making sound effects for the game. May make sound effects his/herself, and will approve sound effects contributed by other project members.
Sound Effects Persons
Will create or otherwise obtain sound effects that are appropriate for and legal to use in the project. Will have contributions approved by Sound Leader.

There is now a project page as well. http://www.create-games.com/project.asp?id=1938 Whoever wants to do live discussion concerning the game should give their Skype name to me or OldManClayton. If you don't have one, you'll need one.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

Matthew Wiese

The Fencer

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VIP Member360 Owner
7th August, 2010 at 00:52:48 -

I don't think I have the skill to be the Coding Leader, but I'll volunteer to work on the player movement engine, but I'll also like to work as a designer.

 
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OMC

What a goofball

Registered
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KlikCast Musician! Guy with a HatSomewhat CrazyARGH SignLikes TDCHas Donated, Thank You!Retired Admin
7th August, 2010 at 00:56:56 -

If I should ever become a Sound Effects man, and should others show enough dedication to the project that it is reasonable to assume it will be finished, I might consider investing in some credits for the project at http://soundsnap.com if we should need them.

Also, whoever is in charge of keeping a concise design document to keep new project members from feeling overwhelmed (Jon?) should start collaborating with Smirnoff.

Matt (Wiese), you volunteered to do some research into Samurai culture, customs, equipment, armor, etc, right? I think you have a direction to move in.

I'm looking at wiki solutions now.

 

  		
  		

Matthew Wiese

The Fencer

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7th August, 2010 at 01:14:48 -

Yup I'll get to that, got side tracked

 
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Knockturnal

Nothing to see here turn back

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7th August, 2010 at 22:14:52 -

Allow me to translate these scentences:

"If the portal remains open for too long, the worlds will begin to merge, and soon enough, the kingdom will be lost to the demons. Your goal now is to defeat the demons that are attacking and close the portal. "

Into:

"If the oblivion gates remains open for too long, the worlds will begin to merge, and soon enough, Cyrodiil will be lost to the Daedra. Your goal is to defeat the Daedra that are attacking and close shut the jaws of Oblivion"

Any resemblance, no?

 
Professional vaporware developer

Jon Lambert

Administrator
Vaporware Master

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VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
7th August, 2010 at 22:17:04 -


Originally Posted by Coca-Cola Man
Allow me to translate these scentences:

"If the portal remains open for too long, the worlds will begin to merge, and soon enough, the kingdom will be lost to the demons. Your goal now is to defeat the demons that are attacking and close the portal. "

Into:

"If the oblivion gates remains open for too long, the worlds will begin to merge, and soon enough, Cyrodiil will be lost to the Daedra. Your goal is to defeat the Daedra that are attacking and close shut the jaws of Oblivion"

Any resemblance, no?

I don't know, I don't play much more than Mario or Sonic or Link or those other non-games, as my brother tells me.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
   

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