Line of Sight (LoS) Engine
Author: | Sketchy
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Submitted: | 8th January, 2009
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Favourites: | 0 |
Genre: | Engine
| Downloads: | 416
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Rated: |
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Based on this article by Destroyer (Crobasoft):
http://www.create-games.com/article.asp?id=1761
Big thanks to jneumann1 for his help and encouragement.
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This is a system to calculate whether a clear line of sight exists between objects.
It is designed primarily for use in stealth-based games, where the player must avoid detection by multiple enemy units.
I have included "cone-of-vision" objects. These are not part of the engine itself - they are merely there to demonstrate that it works as it should. This engine does not use any kind of "detector" objects.
It can handle a large number of objects with minimal slowdown - on my 700mhz pc, using HWA, it runs at a steady 50fps with about 275 enemy objects on screen (with the cone-of-vision objects removed).
The engine is easily customizeable, and all lines are commented.
Requires Advanced Direction extension.
Review This Download
http://cid-b1e7ee094271bbda.skydrive.live.com/self.aspx/Public/myLoS.mfa (50.11 kb )
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