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AndyUK

Mascot Maniac

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15th August, 2007 at 18:33:56 -


Originally Posted by -Adam-
Tim dude, I know Ive already said this before, that Mirage is a clone of Tormishire, but even the dialogue box is like Tormishire's.

http://satansam.co.uk/tormishire/newmenu.png

=/



it looks more like Knytt to me

 
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Tim

I'm on here way too much

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15th August, 2007 at 18:35:16 -

Yeah, that's Ben I'm getting him to change it.

 
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Ski

TDC is my stress ball

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Candy Cane
15th August, 2007 at 18:38:02 -

AndyUK I was specifically talking about the speech box there.

 
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Ricky

loves Left For Dead 2

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16th August, 2007 at 05:22:44 -

I made a game with 50 frames, by the time it was done, i hated it. I rushed the last few levels simply because i wanted to finish what i started.

 
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Del Duio

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16th August, 2007 at 06:58:29 -

Hasslevania has 99 frames exactly right now, and there'll probably be another 20 by the time it's done. I think I posted Equin Village was my biggest on this thread a million years ago, but this one may come close. I have to purposely remind myself not to rush it, even though like above I want the thing over and done with too. What a bitch it is debugging something so big too! There's something to be said about small games in that regard

 
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Ben Warren



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16th August, 2007 at 08:41:21 -

'Shadows Reach' 80 hours of main story play plus 30 minigames and a lengthy optional subquest. Made using 'RPG Maker 2000' and STILL about a month away from completion.

 
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Hayo

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16th August, 2007 at 09:15:27 -

My biggest game is one I am going to make in the future, still have to come up with a name for it tho but it has like 500 levels and 6 hours worth of cutscenes and on top of that a whole load of unlockables including minigames.

 
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Sephirenn

Possibly Insane

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20th August, 2007 at 12:36:39 -

I''m working on my biggest project right now. Its a space opera, and i cant wait to post a preview for it. I still cant decide whether i should have a beta test though, as the people interested in the beta test will probably end up being my main audience (as most games on TDC only get 15 downloads).

 
*Sephirenn*

Dr. James MD

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20th August, 2007 at 13:28:27 -

Me ol' Tormishunk. That's a bit of a biggun.

 
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Fifth

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20th August, 2007 at 14:42:21 -

My biggest project went from three frames to four since I last posted here.
The fourth frame is called "Bleach".

...
Erm, no, that's not helpful.

But the world is a good 200-some screens across at this point. I guess that could qualify as "big".

 
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alastair john jack

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21st August, 2007 at 02:49:20 -

Is it almost finished,

 
lol

Lukas Hägg



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26th August, 2007 at 21:23:15 -

The two biggest game projects I have are games I've been working on over a longer time, and I haven't released much at all before those two and I've reformed the first project a bazillion times, perfecting the recipe for the game (always requiring rewrites of everything, more like "clean slate")

The first one is Nexus (if you recognize that, a cookie for you), presently on hiatus. It's evolved from a crappy Megaman fan game to a Fighter/Platform/RPG hybrid.

The other game is a recent project I made for GGA (Gotland Game Awards). Which won me an award
The game is a platform explorer sort of thing, controlled with a Wiimote and Nunchuk. I'm currently trying to recruit people to work with me on the project (not as easy as you might think >_> ) And I hope that if I can get the funding/sponsorship I'm about to negotiate about, the game can be released for online download to a Wii console via Wii Software. Obviously this requires a migration from MMF2 to actual C++

Image Edited by the Author.

 
Mendokuse...

JayTholen



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28th August, 2007 at 20:21:11 -

Out of the games I've released, Hover Wars II or Bottled Water Man Bash. I never release my good ones.

 
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DaVince

This fool just HAD to have a custom rating

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4th September, 2007 at 14:58:26 -

You should come here more often, really. (Not that we need many more crazy dudes, but I enjoy the extra company at least! )

My biggest project is still Moon Blade. Started recoding everything from scratch recently because it needs to be just perfect.
(Note that this is not a Click game though.)

 
Old member (~2004-2007).

waffleton



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4th September, 2007 at 15:09:55 -

I've got a huge project going on right now.

But I'll prolly just end up abandoning it. Again.


 
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