Originally Posted by -Adam- Tim dude, I know Ive already said this before, that Mirage is a clone of Tormishire, but even the dialogue box is like Tormishire's.
Hasslevania has 99 frames exactly right now, and there'll probably be another 20 by the time it's done. I think I posted Equin Village was my biggest on this thread a million years ago, but this one may come close. I have to purposely remind myself not to rush it, even though like above I want the thing over and done with too. What a bitch it is debugging something so big too! There's something to be said about small games in that regard
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
'Shadows Reach' 80 hours of main story play plus 30 minigames and a lengthy optional subquest. Made using 'RPG Maker 2000' and STILL about a month away from completion.
My biggest game is one I am going to make in the future, still have to come up with a name for it tho but it has like 500 levels and 6 hours worth of cutscenes and on top of that a whole load of unlockables including minigames.
I''m working on my biggest project right now. Its a space opera, and i cant wait to post a preview for it. I still cant decide whether i should have a beta test though, as the people interested in the beta test will probably end up being my main audience (as most games on TDC only get 15 downloads).
The two biggest game projects I have are games I've been working on over a longer time, and I haven't released much at all before those two and I've reformed the first project a bazillion times, perfecting the recipe for the game (always requiring rewrites of everything, more like "clean slate")
The first one is Nexus (if you recognize that, a cookie for you), presently on hiatus. It's evolved from a crappy Megaman fan game to a Fighter/Platform/RPG hybrid.
The other game is a recent project I made for GGA (Gotland Game Awards). Which won me an award
The game is a platform explorer sort of thing, controlled with a Wiimote and Nunchuk. I'm currently trying to recruit people to work with me on the project (not as easy as you might think >_> ) And I hope that if I can get the funding/sponsorship I'm about to negotiate about, the game can be released for online download to a Wii console via Wii Software. Obviously this requires a migration from MMF2 to actual C++
Out of the games I've released, Hover Wars II or Bottled Water Man Bash. I never release my good ones.
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
4th September, 2007 at 14:58:26 -
You should come here more often, really. (Not that we need many more crazy dudes, but I enjoy the extra company at least! )
My biggest project is still Moon Blade. Started recoding everything from scratch recently because it needs to be just perfect.
(Note that this is not a Click game though.)