I just know Mobile Runner Variant System - Test Type (a mouthful, I know) will be the biggest project I make. It's like Super Robot Wars, but with action battles. There'll be so many units and pilots, and the only cutting-down I'm doing is removing a special stats system for the pilots and just giving them generic skill upgrades. I have three modes in mind (campaign, custom army, and tournament). The readme that has all my ideas for the game is almost 20kb, and that's a lot for a TXT document. And of course, the readme doesn't include any specific unit, pilot, or mission details...
Journey of a Ninja (free-roaming action-RPG) won't be as big, but it'll still need to be pretty huge. There'll be three ninja classes (combat, magic, stealth) and a bunch of unrelated stories that you can play in any order and approach differently. Just when you think you've beaten all the stories, you could find a novel item and unlock another. There's also a final story if you beat all the initial ones where you unlock an uber-ninja character and connections to all the stories you've beaten can be found.
I've been working on my StarTrek:Starship Legends since a lot of time. i even stopped making it after being fade up by it but finally i'am close to its , something i may call its Alpha Version coz it dont have any Storylines e.t.c. . But the gameplay screen and controls e.t.c are all done .. So shall i release its Demo first with the Game Tutorial in it to get some comments or should i continue making the full game with a complete storyline and then release it?
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When I was younger and I had the time... I made 6 games...all sequels.. I should release them here. I made them on KnP..and they're pretty fun....IMO and friends. Tatus Bola 1 through 5.. then Tatus Fight which had aweful engine..lol and then Tatus Might...maybe i'll release them, just as an old thing before my new game is announced, which is let me say...well, let me not
unfortunately my exams have started and also , now i need to switch to MMF because of huge amounts of active objects used in the game so if we keep all this together we'll come to the conclusion that the game development is say .. almost stop , for some time offcourse.
And the game have a very complicated HUD which is particularly designed for the Star Trek Enterprise so there wont be any other star trek ships .. thou lots of other races can be expected in the game .. Concept of star ship legends allows me to put the enterprise with any race of any time i want using a decent plot.
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My TOS Constitution will totally pwn your tactical cube Radix; well according to my ST:Bridge Commander mods anyway. (Play Bridge Commander, it's a great game especially when you mod it to have 250 playable ships)