122mb seems a little extreme. Buzz 2 was only 1.5mb and it's got 22 levels. So if they're anything alike, your game has around 1700 levels.
Or you are using a lot of mp3/wav music?
Equin Village, by FAR. All the graphics had to be made for it (some have been re-used in games I have on TDC, but they were new for EQV). I had to build the map editor, dialogue / quest editor, and the item editor. Not to mention designing the world layout itself and stuff. Plus all the music I did with real instruments (guitar, bass). Orignally, the game was about 80.4MB, so I figured it'd never be online viable for downloads. Since then, I've re-done the music with Midi-Maker and changed all the monster pictures from bitmaps to jpegs. The monsters are slightly less clear than before, but the space I saved was incredible! (Same with the music). It's funny listening to the songs now because most are done in piano and it was guitar first for like 2+ years. The file is now slightly over 7MB. It's going to be ready soon, I can't wait to release it finally!!
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
28th February, 2006 at 16:52:19 -
Currently working on Keen:Return, which will probably my biggest finished project so far. Yes, I DO intend to finish this! Unlike the old Keen:Return and that smelly GBMario.
My biggest project ever was a massive platformer I made in KnP, a long time ago, in a galaxy far far away. It had something over a hundred levels, plus bosses. Don't have it anymore though, not that it was too good though. My biggest project maybe, but not my best game.
SLAVE is the story driven top down shooter that i am building on stuckengine, my top down shooter engine in the making. Features a robust 3 dimensional physics system, highly intelligent AI, animated digital actors which lip sync and display emotions whaen they speak to you, and more.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
But I think its the overload of graphic stuff I put in...plus parrellexing that I've taken out to decrease the size, and all the midis, and the hand-drawn, photoshopped-images that make the introduction.
So, once I downsize that, I'll have a three level game with a little stickman fighting blobs.
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.
I restarted my biggest game project Forgotten Legends, and now it looks much better than that old and crappy Forgotten Legends demo with ARGH knp library graphics... But I'm remaking the engine of it, and I have small problem with counters... But I think that problem will be solved soon. And full game will be ready... hmm... maybe in 2007 or 2008. Or later...
Current Projects: The Artillerys 10% Forgotten Legends 8% Earth Defender 20%