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Hagar Administrator
Old klik fart
Registered 20/02/2002
Points 1692
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7th June, 2012 at 07/06/2012 17:04:41 -
A 1.6% error in AO's is not worth fretting about Fano lol. Plus if you want to be really picky about it I just measured 261 hence your quoted number exhibits a greater error than I made to start with .
The more you stick to TGF's limitations the better. As SMR said "Use whatever tool you wish, but imagine you were making one with TGF".
For the record I have TGF open here:
* No global strings, no editing transparency at run time, no alterable strings. There is also the and, or, xor and inversion ink effects.
* Object Qualifiers do exist in TGF though.
* 16 global values
* 3 Alterable values.
* Object flags exist but there is no specifier on the number. Assume 32 as Fano mentions.
* Global event groups do exist
Try your best to stick to the TGF restrictions but do not worry about it so much, you will have to do something reasonably blase to get disqualified
Edited by an Administrator
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Phredreeke Don't listen to this idiot
Registered 03/08/2002
Points 4504
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7th June, 2012 at 07/06/2012 17:10:10 -
This competition is supposed to be for fun, not for obsessive compulsive adherence to TGF1 limitations
- Ok, you must admit that was the most creative cussing this site have ever seen -
Make some more box arts damnit!
http://create-games.com/forum_post.asp?id=285363
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Wackyjackie
Registered 27/02/2010
Points 329
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7th June, 2012 at 07/06/2012 20:09:05 -
What about list object? There's no such in TGF 1, but lists are present in MMF2. I need an array if I'm about to create RPG game ^^'.
If not...what about simple string operations - https://dl.dropbox.com/u/49372314/Screenshots/string.png ?
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Otter Rating
Registered 29/06/2008
Points 464
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7th June, 2012 at 07/06/2012 22:58:23 -
Originally Posted by PhredreekeThis competition is supposed to be for fun, not for obsessive compulsive adherence to TGF1 limitations
Thanks for somebody finally saying this Phredreeke! Please guys, let's just have fu. The judges are being very relaxed about the rules. I've honestly seen more complaints about all these small rules than if they were to say something, "Alright, only use one frame!"
All I can say just try to get back to old days of when we made games just to have fun, back when we didn't make stuff for other people but for us to play and have fun. I won't be competing because I've got something in the works for the 64 Digits RPG competition, but good luck to everyone competing!
Edited by Otter
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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8th June, 2012 at 08/06/2012 01:50:12 -
I think it's fine to discuss what features are missing in TGF1 since most people have forgotten or simply never used it. An unspecified amount of leniency means someone might think their submission is within the rules but might get disqualified come judging time!
It's all healthy discussion
Also it keeps the forums ticking over lol
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SoftWarewolf Crazy?
Registered 18/05/2002
Points 4271
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8th June, 2012 at 08/06/2012 01:52:57 -
i used to rotate stuff using the picture object in the old days, and keep many directions.. but couldn't we just allow rotation?.. please? hehe... i got something going and it would really simplify things.
http://www.gameyey.com
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Chris Burrows
Registered 14/09/2002
Points 2396
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8th June, 2012 at 08/06/2012 02:29:13 -
Wiiman, seriously? You trying to be Mr Nice Guy or somethin'?
We are all working on games, every single day and for no other reason but the fun of it. We make trailers and websites, we stay up till sunrise tweaking minor and unnoticeable details, we spend countless hours perfecting single frames in sprites appearing only once in games we will never finish, and we know we will never finish them yet we constantly update our wives/girlfriends/brothers/dogs with our progress, they are disinterested at best, but we don't care, why?, cause we are having fun.
What I love about click products are the endless possibilities, and with HWA and the constant release of new extensions, shaders and exporters, the possibilities are... even more endless. Yes we remember when you couldn't do things, but now we can, and we wanna do them. Even TGF1 is a dangerous power to be held and with it, anything and everything imaginable is possible, yet the work-arounds for the restrictions imposed are unnecessarily time consuming and most of all, not fun.
I'm out.
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Bricnic
Registered 16/07/2002
Points 1016
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8th June, 2012 at 08/06/2012 06:52:44 -
Chris-
Why not just make a game anyway? Do whatever makes it fun for you. Even in the worst case where it isn't eligible for winning a prize, at the end of the competition, you'll still have something cool to show for it- the game itself. Just like the 'prize' at the end of the Ludum Dare is the result of all the hard work you've put in- your creation itself.
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Chris Burrows
Registered 14/09/2002
Points 2396
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8th June, 2012 at 08/06/2012 08:11:28 -
That's what I am doing.
Aint nobody gonna put me in a box haha
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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9th June, 2012 at 09/06/2012 19:26:49 -
So can we get a post from everyone who is entering?
I'm in.
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jamesh
Registered 28/02/2012 15:24:25
Points 381
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9th June, 2012 at 09/06/2012 20:05:17 -
I'm in.
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Bricnic
Registered 16/07/2002
Points 1016
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10th June, 2012 at 10/06/2012 06:05:45 -
I intend to enter.
Still not sure about:
* Limit on number of entries
* Limit on filesize
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SolarB
Registered 26/12/2011
Points 564
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10th June, 2012 at 10/06/2012 14:50:22 -
Entering, project page: http://www.create-games.com/project.asp?id=2312
I used TGF and C&C about 10 years ago but can't remember a thing about them! Can we have alpha channels for nice glow effects?
Edited by SolarB
My Open Source Examples: http://bit.ly/YyUFUh
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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10th June, 2012 at 10/06/2012 22:41:21 -
There was never an alpha channel object made for TGF1.
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SolarB
Registered 26/12/2011
Points 564
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11th June, 2012 at 11/06/2012 12:16:51 -
But no alpha option in the standard editor?
My Open Source Examples: http://bit.ly/YyUFUh
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