There are two rules:
#1: Must be christmas-based
#2: Must be grid-based
If rule #1 is broken, you may be docked up to 15 points.
If rule #2 is broken, you are completely disqualified.
So hypothetical situation. I submit two games. One of them is a platformer about Santa, where all the map is 32x32 grid thats loaded from arrays, and its entirely christmas themed. Game two is fallout. It has nothing to do with christmas, but its entirely grid based.
Fallout would end up being qualified, and the christmas game disqualified.
If you don't remember, we do annual christmas game compos. The idea is to make christmas games. Thats the #1 priority, the grid idea is just secondary to that.
In other words, you're making too big of a deal of it. Have a nice cold beer and mull things over.
Of course if you really want, I can just submit my game as a regular game, and make you a bunch of 32x32 default MMF squares attacking each other on a giant black and white grid.
Well my game counts as grid based movement, i'm fairly sure.
I was joking to Phizzy about making a platformer and making the world it takes place on called the grid.
But then i decided to actually take part with a legitimate entry.
"In other words, you're making too big of a deal of it."
I couldn't have said it better myself actually.
This will be the last "different" compo I run. If people are just going to tear into me for stupid little crap like this, then I'm done. Expect platformer compos from now on. Everyone except one or two people seems to get the theme, no problem. It's those one or two who are making this a big issue, as always.
But here's the facts ladies and gents.
Clickteam has TDC run the compo. I'm running it this year. They provide the prizes, but have given us/me final say on the compo; because they have better things to do than try and judge entries (Like build 244 for example). So that gives the judges and I final say. So far they agree with the "locked" movement (And an 8*8 minimum size on grids).
Of course, according to your words PixelThief, your game DOES follow the rules (Though you might want to make your movement grid visible, just to cover your bases) then you have nothing to worry about.
Props to shab.
If your making a game, don't be discouraged by an technicalities in the rules; just finish it, make it a good game, and submit it. The click community is a forgiving place; theres nobody thats gonna scream that a game should be disqualified from a christmas compo.
So just make your games, and don't worry that much about it.
In my case, Radix tried it out and pointed out that I actually could pretty easily make for grid-restricted movement, but I tested it out and found it detracts from the gameplay too much. Frankly its not a question of making a grid game, its a question of making a good game.
Anyways, if you wanna be really technical my game runs in restricted 128x64 grid movement, and is locked; the free movements really kinda an illusion.
Yeah, we're going to have to allow a certain bit of "play" with the rules (which we always do anyway). We are bound to get some entries that blur the lines a little (AndyUK's for example). But before we put this issue to bed (and I get the page up) and final questions regard grids and movement?
Pixeltheif, stop bitching; you know exactly what the rules mean. Just start working, and stop trying to find workarounds for the rules. The whole point is to be grid-based, not be just-barely-grid-based-but-feels-like-something-else.
n/a
DaVince This fool just HAD to have a custom rating