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Lazernaut



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VIP MemberThe Cake is a LieIt's-a me, Mario!Wii OwnerPokemon Ball!
13th November, 2006 at 09:24:10 -

the games normally submitted to this site don't require the games to be made in a click product so imagine you could program the game in C++ or whatever you want..

 
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Deleted User
13th November, 2006 at 09:27:56 -

Damn i cant decide what game to make... already started 4 different ones

 

CsaR

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13th November, 2006 at 11:04:00 -

Are the games supposed to be secret, like can we submit them to TDC before the competition is over? I'm pretty sure we weren't allowed to do that last year but it was kind off stupid since nobody wants to play a christmas game in february.

 
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Klikmaster

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13th November, 2006 at 17:16:49 -

CsaR: It depends how long it takes to judge I suppose, which is gay, cos the admin's are always lazy and take months.

 
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David Newton (DavidN)

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13th November, 2006 at 17:32:33 -

I had mine done by the end of the Christmas holiday

I think it would probably be fair enough to make the games available just after the deadline has passed (they could even be released on the competition website before the judging results are in - I can't really see a reason not to).

 
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moonbird99



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13th November, 2006 at 17:53:30 -

So the Christmas game would be out BEFORE Christmas? That would make sense - February is a tad late hehe

 
to start press any key ...... where's the ANY KEY??

Jon Lambert

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13th November, 2006 at 18:08:52 -

I'll enter. But how grid-related must it be? Can I just make the character move one square per keypress, and does a battle engine have to be grid-related? Finally, can someone give me an example of a Classic Console Styled RPG?

 
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Peblo

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13th November, 2006 at 18:10:14 -

What, you want someone to give you an idea?

 
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Tim

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
13th November, 2006 at 18:38:46 -

hahaha coool

 
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AndyUK

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13th November, 2006 at 23:12:09 -

grid based movement would be like this.

if you press a direction, your character slides a certain amount of pixels upward before they stop. (8 16 32 or whatever you choose)

remember that game 'super awesome adventure extreme' (or whatever it's real name) that was sort of grid based however in a 2d platformer environment.

would a game like that count here?

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
13th November, 2006 at 23:16:25 -

Quick question.... How do the judges know if the maker has just altered gfx to a game they have been making for ages or if the maker has spent like 7hrs a day making it?
You really couldnt tell.

BTW im loving this comp, my first year entering! gives me a reason to work on a game

 
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Peblo

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I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
13th November, 2006 at 23:27:06 -

Welcome to the honor system.

 
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Radix

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13th November, 2006 at 23:28:24 -

Usually, the idea is that the theme prevents people from using games they were already working on because it's unlikely they'd have one based around that specific theme. This theme is a little more general than usual, but I think any grid-based games people already have are either going to be puzzlers (and I don't want to discourage anyone thinking of doing a puzzler, but they're easily outclassed in these comps unless it's really spectacular) or an RPG, and in the case of an RPG you couldn't just tack on xmassy themes since they're generally built around the story.

 
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Peblo

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
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13th November, 2006 at 23:46:08 -

Assuming grids of 1x1 aren't allowed.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Bibin

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14th November, 2006 at 00:34:36 -

Alright seriously, someone say yes or no. Can I use my avatar dude, changed a bit? Everything else would be completely new.

 
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