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Message
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Lazernaut
Registered 08/09/2002
Points 1103
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13th November, 2006 at 09:24:10 -
the games normally submitted to this site don't require the games to be made in a click product so imagine you could program the game in C++ or whatever you want..
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Deleted User
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13th November, 2006 at 09:27:56 -
Damn i cant decide what game to make... already started 4 different ones
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CsaR Old tdc fart
Registered 16/09/2002
Points 742
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13th November, 2006 at 11:04:00 -
Are the games supposed to be secret, like can we submit them to TDC before the competition is over? I'm pretty sure we weren't allowed to do that last year but it was kind off stupid since nobody wants to play a christmas game in february.
(9*_*)9 o-(*_*o)
www.hoghar.com
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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13th November, 2006 at 17:16:49 -
CsaR: It depends how long it takes to judge I suppose, which is gay, cos the admin's are always lazy and take months.
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David Newton (DavidN) Invisible
Registered 27/10/2002
Points 8322
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13th November, 2006 at 17:32:33 -
I had mine done by the end of the Christmas holiday
I think it would probably be fair enough to make the games available just after the deadline has passed (they could even be released on the competition website before the judging results are in - I can't really see a reason not to).
http://www.davidn.co.nr - Games, music, living in America
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moonbird99
Registered 03/04/2004
Points 910
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13th November, 2006 at 17:53:30 -
So the Christmas game would be out BEFORE Christmas? That would make sense - February is a tad late hehe
to start press any key ...... where's the ANY KEY??
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Jon Lambert Administrator
Vaporware Master
Registered 19/12/2004
Points 8235
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13th November, 2006 at 18:08:52 -
I'll enter. But how grid-related must it be? Can I just make the character move one square per keypress, and does a battle engine have to be grid-related? Finally, can someone give me an example of a Classic Console Styled RPG?
Sandwich Time!Whoo!
JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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13th November, 2006 at 18:10:14 -
What, you want someone to give you an idea?
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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Tim I'm on here way too much
Registered 25/08/2006
Points 132
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13th November, 2006 at 18:38:46 -
hahaha coool
http://www.SilverNova.co.uk
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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13th November, 2006 at 23:12:09 -
grid based movement would be like this.
if you press a direction, your character slides a certain amount of pixels upward before they stop. (8 16 32 or whatever you choose)
remember that game 'super awesome adventure extreme' (or whatever it's real name) that was sort of grid based however in a 2d platformer environment.
would a game like that count here?
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Windybeard Games
Registered 14/04/2005
Points 219
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13th November, 2006 at 23:16:25 -
Quick question.... How do the judges know if the maker has just altered gfx to a game they have been making for ages or if the maker has spent like 7hrs a day making it?
You really couldnt tell.
BTW im loving this comp, my first year entering! gives me a reason to work on a game
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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13th November, 2006 at 23:27:06 -
Welcome to the honor system.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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13th November, 2006 at 23:28:24 -
Usually, the idea is that the theme prevents people from using games they were already working on because it's unlikely they'd have one based around that specific theme. This theme is a little more general than usual, but I think any grid-based games people already have are either going to be puzzlers (and I don't want to discourage anyone thinking of doing a puzzler, but they're easily outclassed in these comps unless it's really spectacular) or an RPG, and in the case of an RPG you couldn't just tack on xmassy themes since they're generally built around the story.
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Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
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13th November, 2006 at 23:46:08 -
Assuming grids of 1x1 aren't allowed.
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
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Bibin At least 9001
Registered 01/07/2005
Points 308
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14th November, 2006 at 00:34:36 -
Alright seriously, someone say yes or no. Can I use my avatar dude, changed a bit? Everything else would be completely new.
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