I see the page is up now and it has Zelda 1 listed as a bad example. It probably shouldn't be there... whether you consider it grid-based or not (as I've already said, it is grid-based in a wierd way; boot it up in an emulator and pay close attention to what happens when you change directions) is a matter of debate but for that reason it's probably confusing as an example.
I havent made much in the way of tile based games, but i'd like to enter this comp.
Just a question, does every object (say we have a tile based game 10 by 10 pixels) Have to be within those limitations. i know the character does, but like trees, houses, and enemies. They don't do they?
oh and another question, does every enemy have to move on the grid, or is it just the player controlled character
I asked Shab the same thing. I think it's basicly that everything which can affect the gameplay or main character does have to move in a grid(like enemies, powerups etc).
Backgrounds,texts and healthbars and such doesn't since it's just cosmetic stuff.
"eah, how exactly would posting the games on our own sites after the 24th be a problem?"
What exactly do you mean? This statement comfuses me.
"I see the page is up now and it has Zelda 1 listed as a bad example. It probably shouldn't be there... whether you consider it grid-based or not (as I've already said, it is grid-based in a wierd way; boot it up in an emulator and pay close attention to what happens when you change directions) is a matter of debate but for that reason it's probably confusing as an example."
Actually, as "Grid Based Games" is defined for this compo (On the compo page); zelda still DOES NOT meet the requirements. So I figured I'd leave it up to clear up any misconceptions.
Yeah, but thats where you cross the line differing a "Grid-based-game" compo and a "Our interpretation of what a grid-based-game is" compo
I don't care if you have a vendetta against me or my games, thats cool by me, but it would be a shame if anyone else spent time making a good game only to have it disqualified from a competition just because of your own opinion of admission; at least when you're not the person funding it.
We don't have a vendetta against you or your games. Your posts, probably. Does your game involve a grid? Do the gameplay elements take place on a grid? Is it a grid-based game? What is it that you're having difficulty understanding? Is there a wall around here I could go and bang my head on for a bit?
Personal Vendetta? HA! As much as you'd like it to be, this has never been about you PixelThief. If you don't like the way the compo's being run, then fine, I really don't give a shit anymore; you're the only one who keeps on bitching and bitching about the same things. Compo's need rules and guidelines. And they've been set; if you dont like it, fine, I don't care. Don't enter.
"Everyone else just needs to chill out a bit more. You put it in there to add some extra interest and instead you get half a flamewar of a debate of people trying to drive rules from the backseat; imagine if everyone was channeling all that time and effort into actually making their games"
And who's guilty of that? All I see is your name all OVER this thread.
"Yeah, but thats where you cross the line differing a "Grid-based-game" compo and a "Our interpretation of what a grid-based-game is" compo"
I went through and polled the judges on what they thought the "Grid Based Games" should mean, and they agreed with me (This was YOUR suggestion ["Seems more like it should be up to the judges to decide if the final product fits the description or not when it is submitted."] I might add; I just didn't wait till the end of the compo); yet here you are complaining again.
Clickteam is perfectly happy with the way the compo is being run; bumps and bruises and all. 98% of everyone else is perfectly happy with it too, so I'll say it one last time; if you don't like, then don't enter. I'm sick of answering and responding to the same things over and over again with you. This is the way it is, now deal with it. You have 30 days to get over it.
Anyway, it would be nice if someone took this thread back on topic, or changed it, since the last thing we need after phizzy is another flamewar. Although flamewars can be 1 way, I suppose.