Blah, im think im withdrawing from the compo.
I had a really sweet diablo styled engine for my game, and it even worked perfectly, but then the curse makes me abandon it for now, and instead im back to working on my main project. Which is nice considering ive left it sitting for a month; its almost at 2 hours of gameplay now.
O wells, maybe ill just halfass the xmas project and release it as a cookiecutter zombiesmashing game. God knows christmas needs more of those.
The problem with isometric games is that I have to draw 5 different angles of each animation for each enemy (i can just flip 3 of them), so each enemy I draw takes like a full day.
Can the enemies wander freely from the grid, or must they be locked to it as well? As in, the enemies would wander on the overworld, and then if you hit one, you go into battle.
Also, can I use that compo logo in the intro for my game?
Finally, the id is the one I use to log in, or the one that is my name on the forums?
I'm pretty sure it is the former.
Sorry for the next but... GODDAMNIT! I just noticed this compo and got only 8 hours left. I haven't made games for years but I love making pixel art and grid based stuff. Just my luck.
EDIT: Hmmm, just make things clear. Last night, I sent my entry to Shab, but my entry used ripped music and was not allowed. So: no ripped music people
Spent all night finding new music =_= But I got it right now, so my entry should now be valid