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Knudde (Shab)

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11th November, 2006 at 12:11:27 -

The TDC Xmas Compo 2007
-----------------------
Alright ladies and gents, Shab here, bringing you the info for the TDC Xmas Compo 2007. We've got some great prizes this year, and we're hoping that this year's compo is at LEAST as successful as last year's was.

Theme (Besides Christmas of course) - Grid Based Games

Pretty self explanatory there, your game must take place on a grid of some type. Be it a Boxxle clone, Classic Console Styled RPG, a puzzle game, a strategy game, whatever; it MUST take place on a grid. If you guys need more info, simply let me know and I'll track down some examples for you.

Scoring
-------------------

Graphics - XX/20
Gameplay - XX/40
Sound - XX/15
Christmas-ness XX/15
"Float" - XX/10

Float is basically just our personal preference. It's completely possible to have a well made game that you just can't stand, or two similar games but one is slightly better than the other.

If you'll notice, the max points are, unsurprisingly enough, 100pts.

PRIZES
---------------------
1. MMF2 Pro...er.Dev or $100
2. MMF2 Standard or $50
3. TGF2 or $50

Now, in order to get the cash prizes, you WILL NEED PAYPAL!

That's not it! Jeff has also told us that he has 5 "Mystery Prizes" to give out as well, so here's how we'll deal with those.

Best Graphics
Most Original
Best Use of "Christmas" theme
The "Oh so close award" - awarded to 4th place
"Round Table" - All of us judges will sit around like it's the dark ages, and pick one game that didn't win anything, and give the final "Mystery Prize" to it's creator.

Deadline
-----------------------
Saturday, December 23rd.
Here's a handy link. http://www.timeanddate.com/counters/customcounter.html?month=12&day=23&year=2006&hour=12&min=0&sec=0&p0=75


Max Size
-------------------------
10Mb Zipped (No Rar's)
We (meaning I) haven't QUITE nailed down how submitting your entries will be handled yet, but all that information will be included in the forthcoming Xmas Compo 2006 web page. (Will be up by next Saturday, I didn't want to delay the start of the compo for it though.)


And finally, the wonderfully scheexy Judges.
--------------------------------------------
Myself
Wong
Circy
Flava

Any questions? Well, then post in this thread, and I'll answer them as best I can, and of course, the most important thing is to HAVE FUN!

While you're at it, throw a big "Thank you" in CT's direction for once again providing us with these great prizes to give away!


 
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DaVince

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11th November, 2006 at 12:13:00 -

w00t! *reads*

 
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Candy Cane
11th November, 2006 at 12:14:49 -

LOL!

"Now, in order to get the cash prizes, you WILL NEED PAYPAL! "

 
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DaVince

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11th November, 2006 at 12:16:44 -

I'll be joining in. I just HAVE to get MMF2, even TGF2 is fine by me! And since I don't have much money...

 
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Candy Cane
11th November, 2006 at 12:21:08 -

It's tempting for fun, but I have so much uni work to do before christmas, and my on my current games



 
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11th November, 2006 at 12:24:58 -

I'm in.

 
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vortex2



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11th November, 2006 at 12:26:01 -

Sounds great, I will try to enter .

 
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11th November, 2006 at 12:42:48 -

That's a lot of prizes. If Santasm 3 were to actually win something, that would be, like, terrible.

I guess I'll do at least a cursory entry. Christmas-ness be damned though, this season needs more zombies and copyright violations.

 
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11th November, 2006 at 12:48:06 -

I might just enter this year. Maybe.

 
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11th November, 2006 at 12:54:52 -

Oh, and thank you, CT!

QUESTION: extension limitations?

 
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Deleted User
11th November, 2006 at 12:56:33 -

Im so entering this one. Hey must it be open source?

 

Deleted User
11th November, 2006 at 13:19:28 -

Also, must the grid be visible? Stupid question but i just wanna know before starting anything.

 

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11th November, 2006 at 13:30:20 -

Since he suggested "Classic Console Styled RPG", I guess that if you use tiles it's not really a problem.

 
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Neuro

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11th November, 2006 at 13:47:18 -

Arf! Grid-based... :/

This is gonna be annoying -.- I'm sure I'll think of something... I hope... maybe... Aaargh... :S

 
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11th November, 2006 at 13:56:24 -

Count me in.

 
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CsaR

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11th November, 2006 at 14:33:52 -

I'll probably enter too.
Is it allowed to be more than one people working on an entry? (I know you still get one prize)


 
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11th November, 2006 at 15:08:39 -

Let's see if I can actually MAKE something this time...

 
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11th November, 2006 at 15:14:25 -

Hahaha, expect something Ketchup Kamel related

 

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11th November, 2006 at 15:20:46 -

As far as I am aware, your entries must be created by you and only you. That means graphics and everything - although I doubt we'll be too strict on things like sound/music or whatever. I guess Shab could go into more detail about that.

 
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Deleted User
11th November, 2006 at 15:25:46 -

Phizzy, think more like KK mixed with Final Fantasy

 

Deleted User
11th November, 2006 at 15:34:00 -

Awesome title Phizzy, im so using it
If i may?

 

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11th November, 2006 at 15:47:50 -

Prepare to be rocked

 
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11th November, 2006 at 15:50:59 -

Haha wtf Torbjörn? And no, im not going on MSN ever

 

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11th November, 2006 at 16:34:49 -

I'm TOTALLY in!

 
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Faithtoken

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11th November, 2006 at 16:44:30 -

Is it ok to do it isometric?

 
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11th November, 2006 at 16:45:45 -

Btw, If i win something, must i take any prizes? Because
I don't want MMF2 or TGF2, MMF 1.5 is just fine. And
The cash prizes are in dollars, but i live in europe, so
they should be in euro's.

So?

 
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Knudde (Shab)

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11th November, 2006 at 16:53:00 -

"The cash prizes are in dollars, but i live in europe, so
they should be in euro's."

Well, it'll be paid through PayPal; which will automatically convert to Euro's for you.

Yes, if you win, you will get a prize; what you do with the prize is totally up to you. You can sell it, eat it, put it in a microwave, whatever.

ISO games are fine, just make sure it's grid based (Like Final Fantasy Tactics for example).

As for the open source question...I'm not sure yet, I'll get back to you on it.

 
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Faithtoken

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11th November, 2006 at 17:00:41 -

How hard will you be on every little pixel of graphics being entirely original for this game...
ie: no reused sprites, tiles or animations from previous games you might have done....
and what if its graphics from a game that got abandoned, so no one has seen it other than maybe on a screen or two...

 
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11th November, 2006 at 17:06:10 -

"ISO games are fine, just make sure it's grid based (Like Final Fantasy Tactics for example)."

Thanks for telling everyone my idea.

 
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11th November, 2006 at 17:10:00 -

Hmm actually I hate christ-mas, but I'll try to make something anyway.

 
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Deleted User
11th November, 2006 at 17:18:58 -

Muhahaha, going just great. ^^

Dont hate me, but i have got one more question
> Can you use music and sfx not made by you?

 

Knudde (Shab)

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11th November, 2006 at 17:21:20 -

Original music; it doesn't have to be from you per-se (like you could use a Nastyman song for example) but don't go ripping final fantasy music or anything. Normal christmas songs are fine though (Jingle bells and such)

 
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11th November, 2006 at 17:25:38 -

lol, everyone's gonna run to nastyman for music now

 
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11th November, 2006 at 17:42:44 -

adam, everyone's not as retarded as you, lol

 

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11th November, 2006 at 18:03:26 -

lets hope the game is out ready for CHRISTMAS - i hope this is why you are posting early

 
to start press any key ...... where's the ANY KEY??

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11th November, 2006 at 18:07:51 -

http://www.yai7.com/music.html

STEAL!

 
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11th November, 2006 at 18:37:08 -

Did i hear anyone says Ketchup Kamel?

 
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Radix

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11th November, 2006 at 20:36:28 -

Okay so if isometricism is okay (THATS A PARALLELEGRAM NOT A GRID HURR), how about hex movement? I haven't got any idea what to do yet, just wondering.

 
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AndyUK

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11th November, 2006 at 21:40:01 -

im going to do really big grid movement, like 320x240 per square so you can't actually move.
On second thoughts that is just silly and should never have been posted.

 
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11th November, 2006 at 22:27:15 -

Must music be my own work?

 
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Windybeard Games



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11th November, 2006 at 23:00:20 -

Pokemon is a tile based game right?

 
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Bibin

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11th November, 2006 at 23:55:38 -

Can I use the guy from my avatar, modified quite a bit? He's only been in one thing, a Platformer-Demo, and what I have in mind is quite different.

 
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Hempuli

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12th November, 2006 at 03:56:06 -

Bwahah, I have GREAT ideas!

Should I use own-made musics or not?

 
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kankki



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12th November, 2006 at 04:19:53 -

"MMF 1.5 is just fine"
Don't understimate the power of MMF2 Seriously, it's 5 times better than 1.5!

 
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12th November, 2006 at 04:28:41 -

I'm going to dust off my copy of TGF (you're not alone Shab!) to finally enter a competition. This time I have no coursework, no deadlines and pure holiday between now and February. Hopefully that will mean it gets finished. The concept is so brilliant that it might evolve into something bigger, but for now I'll keep my mouth shut until I have something to show for it. Plus I have to refigure out that great French logic... woohoo.

 
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12th November, 2006 at 06:53:34 -

I`m in!

I have been quite inactive lately... hope this makes me more motivated

 
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Dogzer



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12th November, 2006 at 06:57:06 -

i want the mistery prize!

 
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Hernan



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12th November, 2006 at 07:56:07 -

The TDC Xmas Compo 2007

Last time i checked, it was still 2006.
It's also "Xmas compo 2007" on the CT forums but at least you got this topic title right, Shab.

Image Edited by the Author.

 
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DaVince

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12th November, 2006 at 08:18:41 -

My question STILL didn't get answered after 5 pages.

 
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columbo borgi :C



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12th November, 2006 at 08:23:28 -

do the spriets (charactes) have to snap to the grind while they moving?

Image Edited by the Author.

 
:C

Faithtoken

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12th November, 2006 at 08:39:52 -

"do the charactes have to snap to the grid while they are moving?"

I hope not, cuz thats just plain ugly...

Image Edited by the Author.

 
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12th November, 2006 at 08:40:53 -

The grid would be pretty useless if you don't do anything with it, I think...

 
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Joe.H

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12th November, 2006 at 08:45:09 -

Someone make O and X's (tic-tac-toe), christmas style

 
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Faithtoken

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12th November, 2006 at 08:58:59 -

"The grid would be pretty useless if you don't do anything with it, I think..."

What i ment was that they don't move between the tiles in the grid, but just snaps into place into the next tile...

Image Edited by the Author.

 
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Neuro

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12th November, 2006 at 09:10:47 -

Let me get this straight... the grid doesn't have to be square, does it? :/

EDIT: Can I base my game on this? http://en.wikipedia.org/wiki/Gay_related_immune_deficiency

Image Edited by the Author.

 
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David Newton (DavidN)

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12th November, 2006 at 12:19:35 -

Borgi: I wouldn't think so, as long as the grid is actually used.

The grid doesn't have to be square (someone else was outlining his plans for a hex-based strategy game earlier). And if you think you can successfully make a Christmassy game based on AIDS, well, there's nothing stopping you.

 
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12th November, 2006 at 12:28:04 -

@DaVince - No, you can use exts.

 
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12th November, 2006 at 12:49:29 -

Is it okay to work as a group as long as the price is given to a single person?

 
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Knudde (Shab)

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12th November, 2006 at 14:09:44 -

That's fine, just make sure you include who gets the prize with your entry.

 
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Knudde (Shab)

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12th November, 2006 at 14:15:03 -

Also, just to clarify here, the grid must be used throughout ALL gameplay. You can't, for example, have a grid based game where when two character meet up on the field and battle in a platform battle.

In other words, if there is any player controlled movement, it must be on a grid.

 
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12th November, 2006 at 14:38:44 -

Extension limitation?

 
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Knudde (Shab)

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12th November, 2006 at 14:41:26 -

I just answered your question. You can use extensions. No further questions needed.

 
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DaVince

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12th November, 2006 at 14:42:04 -

Oh sorry, missed that. Great!

 
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Knudde (Shab)

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12th November, 2006 at 14:54:16 -

it's easy to do , this thread is growing quite fast.

 
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chrilley

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12th November, 2006 at 14:57:33 -

I'm in!

 
Image

-Liam-

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12th November, 2006 at 15:17:30 -

Just to make absolutly sure here...

Must you be able to SEE the grid? I'm talking about game styles such as the old Pokémon GameBoys games here. Allowed?

 
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Knudde (Shab)

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12th November, 2006 at 15:23:23 -

No, but it's pretty easy to tell if you are/aren't using a grid. But no, the grid doesn't need to be visible.

 
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12th November, 2006 at 15:24:07 -

What if the only purpose the grid has is how your charactor moves? Does the game necessarily have to revolve around the use of the grid?

Image Edited by the Author.

 
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Knudde (Shab)

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12th November, 2006 at 15:28:28 -

Give me an example of what you mean, and I try to answer.

 
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12th November, 2006 at 15:36:00 -

"No, but it's pretty easy to tell if you are/aren't using a grid. But no, the grid doesn't need to be visible."

No you can't make a game with an engine similar to Pokémon? Or is that just classed as Tiles or something?

 
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12th November, 2006 at 15:48:49 -

One of his examples was "Classic Console Styled RPG", so what do you think? As long as there's some kind of grid or tile movement involved, it's ok.

 
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12th November, 2006 at 15:50:31 -

"Give me an example of what you mean, and I try to answer."

Actually I didn't see the console style RPG in the list before, that's kind of what I'm talking about ach! Nevermind.

I'm down.

 
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12th November, 2006 at 15:53:05 -

WOOT!

 
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12th November, 2006 at 18:09:06 -

Hehehehe, I'm using a level editor. Seriously, can I use my avatar guy? He's never been in anything but a platformer demo.

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
12th November, 2006 at 18:19:50 -

pokemon uses a grid system, you are bound by a grid movement thus it is a grid system

 
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Bibin

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12th November, 2006 at 18:21:38 -

Think of it like a board game in the style of "clue". Like, 4 way with spaces.

 
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moonbird99



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12th November, 2006 at 18:31:17 -

can we write this in flash?

 
to start press any key ...... where's the ANY KEY??

Bibin

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12th November, 2006 at 19:06:28 -

Hahahahahahaah No.

 
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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
12th November, 2006 at 20:00:28 -

Topic name: "TDC Xmas Compo 2006 - It's on Baby!"

Quote Shab:

"The TDC Xmas Compo 2007
-----------------------
Alright ladies and gents..."

?!?

And what are the chances that you delete this and edit your post?

Image Edited by the Author.

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
12th November, 2006 at 20:17:07 -

Has everyone already started making theres yet?

 
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12th November, 2006 at 20:20:33 -

I should imagine so, so if you're making one too you best get going!!

 
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12th November, 2006 at 20:41:47 -

ive started.

my game will be so simple it will probably be made in a matter of hours, however those hours will be spread over all 40 or so days until crimbo.

my game is going to be awesome.

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
12th November, 2006 at 20:48:27 -

I have started, i have made the grid based movement system, and started workin on the UI and tiles. Its gonna Rock the shiz!

oh and what does this mean - (No Rar's)??

Image Edited by the Author.

 
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Bibin

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12th November, 2006 at 21:09:31 -

I'm working on mine, just finished the fastloop-based level editor so it doesn't suck as much as SDP!

No Rar's means no compressing your game in the .rar format, must use .zip.

Image Edited by the Author.

 
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Bibin

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12th November, 2006 at 21:11:41 -

Haha, on that counter page, there was a credit score advert, with the smileys from TDC.

Image Edited by the Author.

 
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mr.red.face



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12th November, 2006 at 22:50:19 -

Can it be platform style grid, like that old Push Block game? Not the top down "Boxxle"

Search Block Dude on google top link for a example.



Image Edited by the Author.

 
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Peblo

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12th November, 2006 at 23:56:54 -

Nevermind. I'd win.

Image Edited by the Author.

 
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13th November, 2006 at 05:59:19 -

We can use the MMF2 DEMO, yeah? We don't have to actually own a click product, do we?

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
13th November, 2006 at 08:13:16 -

It has to be made with a Clickteam programm i imagine.

 
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Hempuli

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13th November, 2006 at 08:37:54 -

I have done almost ½ of the game.

 
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13th November, 2006 at 09:24:10 -

the games normally submitted to this site don't require the games to be made in a click product so imagine you could program the game in C++ or whatever you want..

 
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Deleted User
13th November, 2006 at 09:27:56 -

Damn i cant decide what game to make... already started 4 different ones

 

CsaR

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13th November, 2006 at 11:04:00 -

Are the games supposed to be secret, like can we submit them to TDC before the competition is over? I'm pretty sure we weren't allowed to do that last year but it was kind off stupid since nobody wants to play a christmas game in february.

 
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13th November, 2006 at 17:16:49 -

CsaR: It depends how long it takes to judge I suppose, which is gay, cos the admin's are always lazy and take months.

 
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David Newton (DavidN)

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13th November, 2006 at 17:32:33 -

I had mine done by the end of the Christmas holiday

I think it would probably be fair enough to make the games available just after the deadline has passed (they could even be released on the competition website before the judging results are in - I can't really see a reason not to).

 
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13th November, 2006 at 17:53:30 -

So the Christmas game would be out BEFORE Christmas? That would make sense - February is a tad late hehe

 
to start press any key ...... where's the ANY KEY??

Jon Lambert

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13th November, 2006 at 18:08:52 -

I'll enter. But how grid-related must it be? Can I just make the character move one square per keypress, and does a battle engine have to be grid-related? Finally, can someone give me an example of a Classic Console Styled RPG?

 
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Peblo

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13th November, 2006 at 18:10:14 -

What, you want someone to give you an idea?

 
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13th November, 2006 at 18:38:46 -

hahaha coool

 
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AndyUK

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13th November, 2006 at 23:12:09 -

grid based movement would be like this.

if you press a direction, your character slides a certain amount of pixels upward before they stop. (8 16 32 or whatever you choose)

remember that game 'super awesome adventure extreme' (or whatever it's real name) that was sort of grid based however in a 2d platformer environment.

would a game like that count here?

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
13th November, 2006 at 23:16:25 -

Quick question.... How do the judges know if the maker has just altered gfx to a game they have been making for ages or if the maker has spent like 7hrs a day making it?
You really couldnt tell.

BTW im loving this comp, my first year entering! gives me a reason to work on a game

 
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Peblo

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13th November, 2006 at 23:27:06 -

Welcome to the honor system.

 
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Radix

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13th November, 2006 at 23:28:24 -

Usually, the idea is that the theme prevents people from using games they were already working on because it's unlikely they'd have one based around that specific theme. This theme is a little more general than usual, but I think any grid-based games people already have are either going to be puzzlers (and I don't want to discourage anyone thinking of doing a puzzler, but they're easily outclassed in these comps unless it's really spectacular) or an RPG, and in the case of an RPG you couldn't just tack on xmassy themes since they're generally built around the story.

 
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Peblo

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13th November, 2006 at 23:46:08 -

Assuming grids of 1x1 aren't allowed.

 
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Bibin

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14th November, 2006 at 00:34:36 -

Alright seriously, someone say yes or no. Can I use my avatar dude, changed a bit? Everything else would be completely new.

 
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Bibin

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14th November, 2006 at 00:34:46 -

Alright seriously, someone say yes or no. Can I use my avatar dude, changed a bit? Everything else would be completely new.

 
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Peblo

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14th November, 2006 at 01:06:42 -

no

 
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alastair john jack

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14th November, 2006 at 01:15:32 -

YES, you can

 
lol

Peblo

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14th November, 2006 at 03:01:43 -

Screenshots not allowed eh?

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
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Deleted User
14th November, 2006 at 09:03:02 -

No screenshots? Damn...

 

Faithtoken

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14th November, 2006 at 11:16:19 -

Where did you read that?

 
Current projects: "Vollo Arena"
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Dogzer



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14th November, 2006 at 11:31:14 -

can i use jamagic to make this game?

 
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DaVince

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14th November, 2006 at 11:55:36 -

Probably not, just like in every other TDC compo there's been.

 
Old member (~2004-2007).

Johnny Look

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14th November, 2006 at 13:27:10 -

Is a bejewled game like ok ?

 
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David Newton (DavidN)

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14th November, 2006 at 13:43:09 -

2D platformers that happen to be based on grids are OK (e.g. the original Duke Nukem, for those old enough to remember it). Puzzlers are OK. Bejewelled-like games are OK. Having smooth transitions between the grid spaces is OK as long as you use a grid. Use a grid. Grid-based games. Grid.

 
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Deleted User
14th November, 2006 at 13:47:24 -

Wong, you know that its possible to make a 2x2 pixel grid? Or even 1x1? Is that okay?
Also, is prince of persia-like games okay? They are also based on a grid, kinda...

 

Johnny Look

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14th November, 2006 at 13:53:05 -

cool thankz.

 
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Pixelthief

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14th November, 2006 at 14:38:28 -

Already got 90% of my engine working.

Hope you guys don't mind if santa gets attacked by zombies.

 
Gridquest V2.00 is out!!
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Faithtoken

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14th November, 2006 at 14:59:01 -

Is it okey to post a couple of screens of your game?
I could start a new thread called: "What does you "Xmas Compo"-game look like, so far?"
That is if its okey, of course ^^

 
Current projects: "Vollo Arena"
God bless you

Deleted User
14th November, 2006 at 15:25:44 -

I thought about starting that thread myself, ^^
But i didnt have anything to show yet haha so i didnt.

 

Simon Colmer

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14th November, 2006 at 17:01:38 -

Good luck all!

 
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14th November, 2006 at 18:14:47 -

er.. good luck Phizzy!?

yes? .. no?

 
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-Liam-

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14th November, 2006 at 20:18:29 -

Torbjörn, is that really you in your pic? It's incredible.

 
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Radix

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15th November, 2006 at 02:17:54 -

Pixelthief: I asked shab the same thing and he said it's cool if the zombies have little santa hats. Or something like that.

 
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SoftWarewolf

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15th November, 2006 at 05:05:26 -

can we release the game as soon as its finished? people should have time to get the games before Christmas.. and i am going on holiday

 
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15th November, 2006 at 11:56:41 -

Its ok, my game can be both christmasy themed AND absurdly violent.


Programmings more fun when you don't plan on winning

@ SoftWarewolf
Remember even if you go on holiday, you can submit it to the *judges* a bit early, and they will take care of it.

Image Edited by the Author.

 
Gridquest V2.00 is out!!
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Knudde (Shab)

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15th November, 2006 at 15:12:46 -

I'll be answering all these questions soon.

@Wong - Err, I don't recall Duke Nukem being grid based, it used the commander keen engine as far as I can remember, and that was "free" movement so to speak.

As far as what products you can use, it has to be click products. (This INCLUDES Jamagic).

I'll get to the rest as soon as work calms down a bit.

 
Craps, I'm an old man!

David Newton (DavidN)

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15th November, 2006 at 15:48:13 -

Not all of it was on a grid, but I'm fairly sure that Duke could only be on a 16x16 block (or thereabouts) or half-off it.

Similarly, Prince of Persia wasn't based on a grid for the PC/Amiga version, but the Gameboy one might have been (the character could only be in the middle or edge of platforms).

Image Edited by the Author.

 
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Knudde (Shab)

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15th November, 2006 at 17:02:01 -

Ok, for submitting your entries; not until after the contest deadline (So you can post them starting on Xmas Eve).

Just so you guys know, this weekend there will be an actual Compo Page that will have ALL the updated info on it; so keep these questions coming so I can make sure that the page will cover most of my bases.

 
Craps, I'm an old man!

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15th November, 2006 at 19:56:37 -

IIRC Duke was meant to use the Keen engine like Bio Hazard did but the dude ended up writing a similar one from scratch for some reason. But no, not grid-based.

 
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Bibin

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15th November, 2006 at 21:16:33 -

WHEEHEE, I made a new Christmas avatar. It's a shortened version of the winning animation in mine.

Image Edited by the Author.

 
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Ski

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Candy Cane
15th November, 2006 at 21:18:15 -

Lol, cute

 
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AndyUK

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15th November, 2006 at 22:23:22 -

lol, my sprite is tiny. He fits inside a 13x14 pixel square

 
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UF Comtec



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16th November, 2006 at 01:38:19 -

A grid-based game competition would be great. But a grid-based CHRISTMAS competition. It's so... odd. And it's hard to think of anything to make.

 
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Peblo

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16th November, 2006 at 01:40:26 -

Make a grid based game. Tack on a story.

 
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Radix

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16th November, 2006 at 02:44:42 -

SANTA HATS ON FUCKING EVERYTHING.

 
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Hempuli

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16th November, 2006 at 13:25:56 -

What i have to include to the .zip-file?

 
No sig for you.

Deleted User
16th November, 2006 at 14:02:01 -

I should guess on all the files needed for running the game only (like .exe, mods, dlls and stuff)
They havent said anything about open source so i dont think you must include that... but hey they could have simply forgotten to say that

 

Pixelthief

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16th November, 2006 at 14:24:50 -

Psh I'm gonna do open source either way, just because my commenting in the code is so awesome.

So I've completely finished my engine and level editor, now its just up to mapmaking. They aren't gonna mind if we do betatesting, are they >.>

 
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Deleted User
16th November, 2006 at 14:52:44 -

Damn this engine is complicated to make And i havent commented at all >_< so it will be damned hard to fix all the small bugs... But no D: I wont give up on this now!

 

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16th November, 2006 at 17:22:12 -

on the bright side, you have 36 days
I swear I'm gonna finish my game by sunday. Messing around with a level editor is too damn fun.

 
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Deleted User
16th November, 2006 at 17:37:31 -

Maybe i should throw in a level editor too?
Would be a nice addition.

 

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16th November, 2006 at 18:44:56 -

Eh, its easier to make the game if you make the level editor *first*. hehehe.

 
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Deleted User
16th November, 2006 at 18:49:25 -

Not really, not in my case.

 

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16th November, 2006 at 22:04:14 -

"SANTA HATS ON FUCKING EVERYTHING."

and that includes snowflakes!!!

 
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16th November, 2006 at 22:13:26 -

and Guinness glasses.

 
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17th November, 2006 at 01:53:50 -

xomg is asparagus back? Best xmas ever?

 
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17th November, 2006 at 17:52:07 -

Yay! My gridbased engine is complete! Now to make the content =P. I've never made any gridbased engines at all so this was a little tricky to get right.

 
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17th November, 2006 at 19:02:20 -

Asparagus never left us, not as long as we remembered him. We keep a little piece of him, in all of us.

 
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17th November, 2006 at 19:05:59 -

Especially whilst drinking Guinness.

 
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18th November, 2006 at 13:22:01 -

if you want create game for this compo, don't lost time.

i will be the winner!


arffff!
arffff!
arffff!


 
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18th November, 2006 at 13:52:33 -

Asparagus trevor's round!

 
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18th November, 2006 at 14:56:40 -

A better definition of Grid Based Games with some examples.

Grid Based Games
------------------
Definition - The game must take place on a grid. The character MUST be locked into a cell on the grid. If you want to make the grid movement smooth, that's fine, but the Characters MUST be locked into the grid (Think Old school Final Fantasy).


Examples:
Zelda (1 for NES) does NOT count as a grid based game, as only the map was grid based; the movement was "free" (Not locked into the grid)

Diablo does NOT count as a grid based game, again, only the map was grid based, the movement was "free"

Fallout DOES COUNT as a grid based game, as your character was locked into "cells" for movement




 
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18th November, 2006 at 15:00:15 -

Shab, it seems awefully like your trying to disqualify games based solely on YOUR interpretation of the phrase "Grid-Based".


If you're the one completely in charge of handing out the prizes, and providing them, you should feel free to do it.

However, if there are judges, like you've said, and if clickteam is providing prizes, like you've said, you shouldn't be taking it upon yourself to offer the sole definitions of what games will be allowed in. Seems more like it should be up to the judges to decide if the final product fits the description or not when it is submitted.



Everyone has a different opinion of what a "Grid based game" is, just like everyone has a different opinion of what an "RPG" is. Some people refuse to call games like Final Fantasy RPG's. Some people call Zelda an RPG. If you asked a Blizzard Entertainment developer if Diablo was grid based, he'd tell you of course it was (Every single blizzard game is gridbased). Likewise with Zelda 1, the only thing that *wasn't* gridbased was movement.
(Actually in diablo, movement was gridbased too. It was about a 16x8 grid, very small)

Image Edited by the Author.

 
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18th November, 2006 at 15:05:16 -

I've tried and tried to make it clear what the theme is (Grid based GAMES, not grid based MAPS), providing example after example.

I don't know what else you want from me.

Image Edited by the Author.

 
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18th November, 2006 at 15:11:56 -

"your game must take place on a grid of some type"
-> Check

"it MUST take place on a grid"
-> Check

I seem to have complied with that -_-
Anyway, my game already fits your ex post facto description, since the "free movement" is actually just a little illusion created by moving all onscreen tiles inbetween normal grid movement, in order to make it appear smooth.

But what if someone else out there created a game that fits your first description but not the new one?

I think you shouldn't simply reject a game, but have its grid-ly-ness taken into consideration while scoring.

 
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18th November, 2006 at 15:26:48 -

Ok, I asked the judges what they think "Grid Based Games" are; if there are any discrepencies on what the judges think, then it will be changed. Until then, stick with the new definition.

As I've repeatedly stated before, all the final rules will be on the Compo Page. It was originally going to be up today, but with this issues, it will have to wait till tomorrow.

Image Edited by the Author.

 
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18th November, 2006 at 23:27:38 -

If the characters aren't locked into cells you could make any game. Use Shab's definition, because if you haven't noticed, he's running it, and can disqualify you at will.

 
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18th November, 2006 at 23:31:01 -

Yah, but like AndyUK pointed out; many of us have already started (maybe even finished) our games, and will definately not be able to remake them to comply with new, ex post facto rules.

So its just a good idea to accept pretty much all games, provided they have some quality, and take grid-ly-ness into consideration while scoring, like you would anything else.

Shabs just judge and jury, not executioner


I really don't personally mind. I don't forsee any good games being excluded for something so trival.

 
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19th November, 2006 at 00:06:04 -

Zelda 1 for NES isn't free movement, it's locked. And no, Shab's rules are completely fair. He stated that those weren't complete rules in the first place, so people who started right away knew they might have to change their games based on new rules. These new rules are completely fair.

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19th November, 2006 at 00:15:22 -

If his new rules said your game had to be isometric grids, star a black elf named Sparky and include at least 10 pictures of yourself naked, people might start complaining about it being unfair.

That really goes with any backwards rule changes (ex post facto).

Then again, the first character you meet in my game is a black elf named Sparky...

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19th November, 2006 at 00:38:41 -

Actually Zelda 1 was a combination of the two, it was free on whatever axis you're moving on, but when you changed axis it knocked you into the nearest column or row (in intervals of about half a block). Really wierd way of doing it actually.

 
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19th November, 2006 at 00:40:33 -

"I really don't personally mind. I don't forsee any good games being excluded for something so trival."

So trivial as the one rule in the competition?

 
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Pixelthief

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19th November, 2006 at 00:45:29 -

"Theme (Besides Christmas of course) - Grid Based Games"

2 Rules
And it seems as if:

"Christmas-ness XX/15"

Theres your precedent

 
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19th November, 2006 at 01:18:47 -

You're not going to get judged on it you're going to get qualified by it (Or in your case disqualified)

 
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Pixelthief

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19th November, 2006 at 01:27:14 -

Ah. So let me get this straight.

There are two rules:
#1: Must be christmas-based
#2: Must be grid-based


If rule #1 is broken, you may be docked up to 15 points.
If rule #2 is broken, you are completely disqualified.


So hypothetical situation. I submit two games. One of them is a platformer about Santa, where all the map is 32x32 grid thats loaded from arrays, and its entirely christmas themed. Game two is fallout. It has nothing to do with christmas, but its entirely grid based.

Fallout would end up being qualified, and the christmas game disqualified.


If you don't remember, we do annual christmas game compos. The idea is to make christmas games. Thats the #1 priority, the grid idea is just secondary to that.
In other words, you're making too big of a deal of it. Have a nice cold beer and mull things over.

 
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19th November, 2006 at 01:43:21 -

Of course if you really want, I can just submit my game as a regular game, and make you a bunch of 32x32 default MMF squares attacking each other on a giant black and white grid.


With santa hats on them.

 
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19th November, 2006 at 01:55:45 -

Image

Image Edited by the Author.

 
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19th November, 2006 at 04:24:29 -

dude those words aren't in the grid properly

 
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19th November, 2006 at 04:38:53 -

Oh, no step through editor either. Only the event editor, it's a grid.

 
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Gobushi San



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19th November, 2006 at 05:27:24 -

don't cry for rules Pixelthief!

if someone have already make this game in few day!
he can make another or modify the first!

but perhaps, you wan't just use an old game???

 
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19th November, 2006 at 10:03:11 -

Well my game counts as grid based movement, i'm fairly sure.


I was joking to Phizzy about making a platformer and making the world it takes place on called the grid.
But then i decided to actually take part with a legitimate entry.

 
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19th November, 2006 at 12:47:58 -

"In other words, you're making too big of a deal of it."

I couldn't have said it better myself actually.

This will be the last "different" compo I run. If people are just going to tear into me for stupid little crap like this, then I'm done. Expect platformer compos from now on. Everyone except one or two people seems to get the theme, no problem. It's those one or two who are making this a big issue, as always.

But here's the facts ladies and gents.

Clickteam has TDC run the compo. I'm running it this year. They provide the prizes, but have given us/me final say on the compo; because they have better things to do than try and judge entries (Like build 244 for example). So that gives the judges and I final say. So far they agree with the "locked" movement (And an 8*8 minimum size on grids).

Of course, according to your words PixelThief, your game DOES follow the rules (Though you might want to make your movement grid visible, just to cover your bases) then you have nothing to worry about.

Image Edited by the Author.

 
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19th November, 2006 at 12:59:41 -

Props to shab.
If your making a game, don't be discouraged by an technicalities in the rules; just finish it, make it a good game, and submit it. The click community is a forgiving place; theres nobody thats gonna scream that a game should be disqualified from a christmas compo.

So just make your games, and don't worry that much about it.

In my case, Radix tried it out and pointed out that I actually could pretty easily make for grid-restricted movement, but I tested it out and found it detracts from the gameplay too much. Frankly its not a question of making a grid game, its a question of making a good game.

Anyways, if you wanna be really technical my game runs in restricted 128x64 grid movement, and is locked; the free movements really kinda an illusion.


So, just be sane about it, people.

(ps- I doctored that photo in TGF )

Image Edited by the Author.

 
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19th November, 2006 at 13:11:47 -

Yeah, we're going to have to allow a certain bit of "play" with the rules (which we always do anyway). We are bound to get some entries that blur the lines a little (AndyUK's for example). But before we put this issue to bed (and I get the page up) and final questions regard grids and movement?

 
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19th November, 2006 at 14:47:37 -

Well it seems all pretty straight forward guys.

"Theme (Besides Christmas of course) - Grid Based Games"

So it needs to be Christmas based and it needs to be a grid based game. All others entries should be trashed. Easy enough.

 
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19th November, 2006 at 15:36:53 -

Excellent.

Now you can be the sole judge of what "Grid based game" means.

 
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19th November, 2006 at 15:38:11 -

No problem. lol

 
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19th November, 2006 at 15:45:40 -

Pixeltheif, stop bitching; you know exactly what the rules mean. Just start working, and stop trying to find workarounds for the rules. The whole point is to be grid-based, not be just-barely-grid-based-but-feels-like-something-else.

 
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19th November, 2006 at 15:52:48 -

Three words: agreed.

 
Old member (~2004-2007).

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19th November, 2006 at 16:21:22 -

If you want to escape the whole grid thing, then do so, but I bet you'll just lose points for that

 
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19th November, 2006 at 16:43:39 -

@PixelThief - Heh, yeah let's make BudFern the sole judge of it. Nah, we nailed down a definition. Clubby's putting the page up, and there should be a link here soon. It's gots the updated info on it (Definition and I changed the points just a bit).

 
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19th November, 2006 at 16:57:00 -

plzplzplz less points for graphics.

 
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19th November, 2006 at 16:59:08 -

Nope, gfx points stayed teh same, dropped 5 from the sound and Christmasness so I could fit the "presentation" category (10pts) I forgot earlier.

 
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19th November, 2006 at 17:08:40 -

*cries* that's like saying 30 points for graphics.

 
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19th November, 2006 at 17:09:37 -

Hmm, that presentation category... does that mean the game intro or something? Im stupid

 

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19th November, 2006 at 18:24:59 -

Presentation includes graphics, but some people separate them and in this case I'm willing to bed he means the front-end and UI.

 
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19th November, 2006 at 18:35:34 -

Yes, that sounds about right.

 
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19th November, 2006 at 18:48:25 -

Teehee, yeah shab I'm also getting the impression a *themed* christmas compo was a bad idea

Well seeing as the people in charge are sane, its not really a problem. Everyone else just needs to chill out a bit more. You put it in there to add some extra interest and instead you get half a flamewar of a debate of people trying to drive rules from the backseat; imagine if everyone was channeling all that time and effort into actually making their games

 
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19th November, 2006 at 19:55:30 -

Man, I was "that" close to being in charge of the tile theme. I had a new MC Escher tile rule to implement and everything. Oh well, lol.


 
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19th November, 2006 at 21:29:44 -

Who are you?

 

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Game of the Week WinnerVIP MemberI'm on a Boat360 OwnerAttention GetterThe Cake is a LieCardboard BoxHero of TimePS3 OwnerIt's-a me, Mario!
I'm a Storm TrooperSonic SpeedStrawberryI like Aliens!Wii OwnerMushroomGhostbuster!
19th November, 2006 at 22:07:23 -

What? How are new people in charge.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Hayo

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20th November, 2006 at 15:38:31 -

Just 2 questions (maybe they have been answered already but I am not gonna read all that)

1. Are group efforts allowed? (2 people are helping me with the music and gfx)
2. Are we allowed to post these games on our sites after the deadline?

 
www.hayovanreek.nl

Deleted User
20th November, 2006 at 15:49:18 -

The first one has already been answered:
Yes you can work in teams, but you will still only get ONE prize if you win

 

Hayo

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20th November, 2006 at 15:51:31 -

Ahh thanks.

 
www.hayovanreek.nl

Deleted User
20th November, 2006 at 15:59:53 -

Lol yeah, just be sure so everyone in the group knows and has agreed about who gets the prize.

 

Peblo

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20th November, 2006 at 17:44:51 -

2. Are we allowed to post these games on our sites after the deadline?

I think someone said you can post the games after December 24th.

 
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath

Radix

hot for teacher

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20th November, 2006 at 19:45:21 -

I see the page is up now and it has Zelda 1 listed as a bad example. It probably shouldn't be there... whether you consider it grid-based or not (as I've already said, it is grid-based in a wierd way; boot it up in an emulator and pay close attention to what happens when you change directions) is a matter of debate but for that reason it's probably confusing as an example.

 
n/a

AndyUK

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20th November, 2006 at 19:48:40 -

yeah, how exactly would posting the games on our own sites after the 24th be a problem?

 
.

Ganymede Graphics

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GOTW JANUARY 2011
21st November, 2006 at 05:56:35 -

I havent made much in the way of tile based games, but i'd like to enter this comp.
Just a question, does every object (say we have a tile based game 10 by 10 pixels) Have to be within those limitations. i know the character does, but like trees, houses, and enemies. They don't do they?
oh and another question, does every enemy have to move on the grid, or is it just the player controlled character

Image Edited by the Author.

 
Especially that.

CsaR

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21st November, 2006 at 07:10:19 -

I asked Shab the same thing. I think it's basicly that everything which can affect the gameplay or main character does have to move in a grid(like enemies, powerups etc).
Backgrounds,texts and healthbars and such doesn't since it's just cosmetic stuff.

 
(9*_*)9 o-(*_*o)
www.hoghar.com

Ganymede Graphics

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21st November, 2006 at 16:13:53 -

thanks

 
Especially that.

-Vinny-



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21st November, 2006 at 20:53:16 -

if i manage to finish a game with all this university hoo hah then i'll enter
this is all i have to show so far

Image

Image Edited by the Author.

 
Vinny

Ganymede Graphics

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GOTW JANUARY 2011
22nd November, 2006 at 02:15:31 -

looks pretty sweet

 
Especially that.

columbo borgi :C



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22nd November, 2006 at 09:08:26 -

look nice, ill steal it HO HO HO

 
:C

Knudde (Shab)

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22nd November, 2006 at 16:57:27 -

"eah, how exactly would posting the games on our own sites after the 24th be a problem?"

What exactly do you mean? This statement comfuses me.

"I see the page is up now and it has Zelda 1 listed as a bad example. It probably shouldn't be there... whether you consider it grid-based or not (as I've already said, it is grid-based in a wierd way; boot it up in an emulator and pay close attention to what happens when you change directions) is a matter of debate but for that reason it's probably confusing as an example."

Actually, as "Grid Based Games" is defined for this compo (On the compo page); zelda still DOES NOT meet the requirements. So I figured I'd leave it up to clear up any misconceptions.

Image Edited by the Author.

 
Craps, I'm an old man!

Pixelthief

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22nd November, 2006 at 17:14:24 -

Yeah, but thats where you cross the line differing a "Grid-based-game" compo and a "Our interpretation of what a grid-based-game is" compo

I don't care if you have a vendetta against me or my games, thats cool by me, but it would be a shame if anyone else spent time making a good game only to have it disqualified from a competition just because of your own opinion of admission; at least when you're not the person funding it.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

David Newton (DavidN)

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22nd November, 2006 at 18:00:38 -

We don't have a vendetta against you or your games. Your posts, probably. Does your game involve a grid? Do the gameplay elements take place on a grid? Is it a grid-based game? What is it that you're having difficulty understanding? Is there a wall around here I could go and bang my head on for a bit?

 
http://www.davidn.co.nr - Games, music, living in America

Knudde (Shab)

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22nd November, 2006 at 18:03:06 -

Personal Vendetta? HA! As much as you'd like it to be, this has never been about you PixelThief. If you don't like the way the compo's being run, then fine, I really don't give a shit anymore; you're the only one who keeps on bitching and bitching about the same things. Compo's need rules and guidelines. And they've been set; if you dont like it, fine, I don't care. Don't enter.

"Everyone else just needs to chill out a bit more. You put it in there to add some extra interest and instead you get half a flamewar of a debate of people trying to drive rules from the backseat; imagine if everyone was channeling all that time and effort into actually making their games"

And who's guilty of that? All I see is your name all OVER this thread.

"Yeah, but thats where you cross the line differing a "Grid-based-game" compo and a "Our interpretation of what a grid-based-game is" compo"

I went through and polled the judges on what they thought the "Grid Based Games" should mean, and they agreed with me (This was YOUR suggestion ["Seems more like it should be up to the judges to decide if the final product fits the description or not when it is submitted."] I might add; I just didn't wait till the end of the compo); yet here you are complaining again.

Clickteam is perfectly happy with the way the compo is being run; bumps and bruises and all. 98% of everyone else is perfectly happy with it too, so I'll say it one last time; if you don't like, then don't enter. I'm sick of answering and responding to the same things over and over again with you. This is the way it is, now deal with it. You have 30 days to get over it.

 
Craps, I'm an old man!

Pixelthief

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22nd November, 2006 at 18:55:44 -

don't get all high and mighty shab, I've been as long as you have.
If you haven't noticed, it kinda goes like this:

Hayo: ":/"
Me: "Compliment Hayo"
Bibin: "RAAAH FLAME FLAME FLAME"
Me: ">"
Shab: "LOL FLAME FLAME FLAME LOL rAAAAAHHHH!"

@Wong: Yes, Yes, No. Apparently


Anyway, it would be nice if someone took this thread back on topic, or changed it, since the last thing we need after phizzy is another flamewar. Although flamewars can be 1 way, I suppose.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Pixelthief

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22nd November, 2006 at 18:58:17 -

Oh and you got me wrong about my suggestion; I was saying that the judges should just accept anything anyone submits, and decide it fits the description AFTER playing it, instead of BEFORE its submitted. Common sense, lad.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Deleted User
22nd November, 2006 at 19:01:16 -

Ahh now it's too late, I have now oficially got aids. Thanks alot PixelThief.

 

Pixelthief

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22nd November, 2006 at 19:05:10 -

No problem. Same time next week?

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Knudde (Shab)

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22nd November, 2006 at 19:10:55 -

That would have been counter productive; wouldn't you like to know if your game fits the criteria BEFORE it's submitted? That's why I did it before. I even said that I did it before right after I quoted you.

Common sense? So finding out what the judges consider to be "grid based games" AFTER no one could fix it would be better than trying to explain it while you've still got 30 days left? Where is the common sense in that?

Oh, and I'm not high and mighty; I was seriously trying to clear up any confusions this compo brought forth; I'm sorry if I mistook your cries for attention for serious questions; considering that when I try to fix things, you just just start crying more.

It seems it's totally conter-productive to try and deal with any issues you have, as it seems no solution is good enough for you; so as of right now, I'm not accomodating you anymore. If you have issues; well, then you have issues.

 
Craps, I'm an old man!

Pixelthief

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22nd November, 2006 at 19:25:21 -

Keep your ad hominem to the DC mail; I've plenty of room for haters.

"Oh, and I'm not high and mighty; I was seriously trying to clear up any confusions this compo brought forth; I'm sorry if I mistook your cries for attention for serious questions; considering that when I try to fix things, you just just start crying more.

It seems it's totally conter-productive to try and deal with any issues you have, as it seems no solution is good enough for you; so as of right now, I'm not accomodating you anymore. If you have issues; well, then you have issues.


I'm not going to return your flames.


Anyway, to get back on topic, the problem seems to be where we differ; we have two options for what should happen to games that don't comply with your rules for "Grid-based-ness"; 1- Games get completely disqualified, 2-Games get docked points.
The problem is in how vague you make the rules themselves; My game, for example, uses a 16x8 movement grid on top of a 128x64 background grid, which gives the impression of free movement, while taking place on a grid. Is that gridbased or not?

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

AndyUK

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22nd November, 2006 at 19:27:44 -

I think I had a point Shab but i can't remember what it was, so just ignore that comment.
I'll go and make some game now...

 
.

Knudde (Shab)

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22nd November, 2006 at 22:40:48 -

yes, it is grid based.

 
Craps, I'm an old man!

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
23rd November, 2006 at 17:59:04 -

the fat lady sung

 
http://www.SilverNova.co.uk


Pixelthief

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23rd November, 2006 at 21:00:02 -

Anyone up for a big forum campfire and a round of kumbaiyah?
I'll bring the beer.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Bibin

At least 9001

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  01/07/2005
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24th November, 2006 at 15:16:53 -

I'm not flaming you, I'm just pissed off that you keep trying to work around the rules. It isn't hard to follow rules.

 
n/a

Pixelthief

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24th November, 2006 at 15:28:27 -

Psh, guess you're not finishing my 3 dollar vodka

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

AndyUK

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24th November, 2006 at 21:12:35 -

So how many people have entered this time? is it bigger than last year?

 
.

Deleted User
25th November, 2006 at 11:27:28 -

Im entering atleast

 

Bibin

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25th November, 2006 at 13:29:55 -

I am.

 
n/a

scaneider



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  20/05/2002
Points
  274

I am an April Fool
28th November, 2006 at 10:26:41 -

Looks like this compo has ended.

 
n/a

Bibin

At least 9001

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28th November, 2006 at 13:20:57 -

Um, no.

 
n/a

scaneider



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  274

I am an April Fool
28th November, 2006 at 13:55:45 -

Oh, yes.

 
n/a

DaVince

This fool just HAD to have a custom rating

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
28th November, 2006 at 13:56:28 -

Ends 23 December.

 
Old member (~2004-2007).

yuyu



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  13/05/2003
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  202

VIP Member
28th November, 2006 at 20:29:13 -

I've barely touched MMF this year, but I got nothin better to do nowdays so i reckon I'll have a gander.

 
n/a

Pixelthief

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28th November, 2006 at 21:17:54 -

Yarr.

This is the point in time where everyone gets the 'curse' and stops making their games for a month, then finish the entire thing in an hour the night before the compo ends.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

/\/\@RCU$ [Modern Game Creations]

GOTW Cheater

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  06/11/2006
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29th November, 2006 at 03:35:52 -

Adam sure does like talking about his uni work lol.

 
/\/\@R(U$

Knudde (Shab)

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29th November, 2006 at 16:11:32 -

NO demo posting here on TDC. Feel free to pass your entries around on MSN though (Just not to the judges).

 
Craps, I'm an old man!

Pixelthief

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29th November, 2006 at 16:48:09 -

Basically don't post it under downloads, but feel free to whore some betatesters in the forums.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Knudde (Shab)

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29th November, 2006 at 17:34:56 -

+10 DCpoints for fizzy. He's right.

 
Craps, I'm an old man!

Joe.H

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29th November, 2006 at 17:46:59 -

I should get extra points for making circy hold a dildo.



 
My signature is never too big!!!

AndyUK

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29th November, 2006 at 19:48:47 -

Hey Shab, next time you are on MSN i'll show you a demo of my game.
















only joking Ive not made that much yet.

Image Edited by the Author.

 
.

SoftWarewolf

Crazy?

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  18/05/2002
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2nd December, 2006 at 15:48:10 -

okey i am making a game =
does any of the judges have a problem with 1280x800 screen size?

 
http://www.gameyey.com

Pixelthief

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2nd December, 2006 at 15:49:40 -

No, but the players do.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

-Liam-

Cake Addict

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  06/12/2008
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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
2nd December, 2006 at 16:57:45 -

Hey guys, I really don't wanna be an arse asking this but are 64 x 64 sprites running on a 32 x 32 grid allowed? I'm pretty sure its allowed but my *pals* are telling me different. Maybe they jsut don't want me to enter... =|

 
Image

Tell 'em Babs is 'ere...

Joe.H

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2nd December, 2006 at 17:10:02 -

As long as they interact with all squares they are on, and are still snapped to grid im sure it'd be allowed.
I.e if your grid is 32*32 and your sprite is 64*64, the character should interact with all 4 squares it'd overlap

 
My signature is never too big!!!

Pixelthief

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2nd December, 2006 at 17:24:50 -

EH no.
As long as your movement is gridbased for those sprites, ie they are locked in some way into a grid, dont worry about it.

No need that they interact with all squares covered.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

-Liam-

Cake Addict

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
2nd December, 2006 at 18:24:25 -

Cheers guys.

 
Image

Tell 'em Babs is 'ere...

Pixelthief

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8th December, 2006 at 14:45:11 -

Blah, im think im withdrawing from the compo.
I had a really sweet diablo styled engine for my game, and it even worked perfectly, but then the curse makes me abandon it for now, and instead im back to working on my main project. Which is nice considering ive left it sitting for a month; its almost at 2 hours of gameplay now.


O wells, maybe ill just halfass the xmas project and release it as a cookiecutter zombiesmashing game. God knows christmas needs more of those.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Radix

hot for teacher

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8th December, 2006 at 19:39:25 -

It's be the only xmas game actually released at xmas if you did.

 
n/a

Pixelthief

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8th December, 2006 at 19:42:33 -

The problem with isometric games is that I have to draw 5 different angles of each animation for each enemy (i can just flip 3 of them), so each enemy I draw takes like a full day.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

AndyUK

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8th December, 2006 at 22:00:11 -

that is why the game im making is so simple.

if it was any simpler it would make itself.

 
.

..:.Phox.:..



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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
9th December, 2006 at 16:39:51 -

lol...

"offtopic"
that's the principle of AI movies where the AI revenges over human race...

AI finally understands how to multiply hehe

"offtopic"

"ontopic"

I got MMF2 already, but I'd like that MMF developer or some cash! hehe

the problem is I'm too lazy...

I'd need a team. and then I'd share the money!

 
Profile edited as it messed the layout of the site up.

Ski

TDC is my stress ball

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Candy Cane
9th December, 2006 at 16:41:44 -

No you wouldnt, you'd grab and run "Bah Humbug!" you'd say

 
n/a

AndyUK

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10th December, 2006 at 10:25:06 -

And then you would trip over and fall headfirst into a skip. Maybe.

 
.

Jon Lambert

Administrator
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VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
20th December, 2006 at 18:48:09 -

Can the enemies wander freely from the grid, or must they be locked to it as well? As in, the enemies would wander on the overworld, and then if you hit one, you go into battle.

Also, can I use that compo logo in the intro for my game?

Finally, the id is the one I use to log in, or the one that is my name on the forums?
I'm pretty sure it is the former.

Image Edited by the Author.

 
Sandwich Time!Whoo!

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Green Gnome



Registered
  15/03/2005
Points
  52
23rd December, 2006 at 05:38:37 -

Sorry for the next but... GODDAMNIT! I just noticed this compo and got only 8 hours left. I haven't made games for years but I love making pixel art and grid based stuff. Just my luck.

 
There is no signature, only a post.

Hernan



Registered
  04/03/2003
Points
  707

VIP Member
23rd December, 2006 at 06:18:58 -

No George, your ID is 20618 -> http://www.create-games.com/profile.asp?id=20618

EDIT: Hmmm, just make things clear. Last night, I sent my entry to Shab, but my entry used ripped music and was not allowed. So: no ripped music people
Spent all night finding new music =_= But I got it right now, so my entry should now be valid

Image Edited by the Author.

 
This space is for rent

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
23rd December, 2006 at 07:50:36 -

How to get your user ID:

Click your own avatar in the "My Daily Click" tab, or click your own name somewhere to pull up your own profile.

http://i5.photobucket.com/albums/y162/Aggggge/userid.png

The number at the end of the address, that's your user ID.

Image Edited by the Author.

 
n/a

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
23rd December, 2006 at 12:07:12 -

LOL 203 mail. Clean that up.

 
Old member (~2004-2007).

Jon Lambert

Administrator
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  19/12/2004
Points
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VIP MemberWii OwnerTDC Chat Super UserI am an April FoolSSBB 3265-4741-0937ACCF 3051-1173-8012360 Owner
23rd December, 2006 at 12:27:54 -

I'm quitting.

First my game went over the limit by 7 mbs, and after that, it went downhill.

Plus, it wasn't that great anyway.

I'll enter some other contest.

 
Sandwich Time!Whoo!

JoyCheck & KeyCheck Widgets
For easy implementation of customizable joystick and keyboard controls.
http://www.create-games.com/download.asp?id=8364

AS Filipowski



Registered
  29/02/2004
Points
  444
23rd December, 2006 at 13:05:40 -

Over by 7mb? I guess that is a lot. My first release was 10.1mb (just my luck eh?)

Thankfully I replaced some of the longer songs with shorter ones, so now its only 7mb! (whoopie!)

 
I do not have a signature of my own

Knudde (Shab)

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  31/01/2003
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
23rd December, 2006 at 13:11:40 -

Whoever Dominik Szewczyk is, you didn't include your Member ID (GRRRR! DAMN IT!) with your entry, and unless you provide me with your Member ID, I WILL NOT include it in the compo because I have NO idea who you are.

 
Craps, I'm an old man!

Bibin

At least 9001

Registered
  01/07/2005
Points
  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
23rd December, 2006 at 13:30:16 -

Uhm, what kind of member id?? Login name? User Number? Display name? I sent you my display name; my login name is still tanoojibob, and my member id,... well just click my name.

 
n/a

Knudde (Shab)

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23rd December, 2006 at 13:30:59 -

UserID number.

 
Craps, I'm an old man!

Bibin

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  01/07/2005
Points
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Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
23rd December, 2006 at 13:34:52 -

23853... alright, should I resend a DCmail or what?

 
n/a

Knudde (Shab)

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23rd December, 2006 at 13:37:53 -

no, you should read the submittal rules. They're conviently located on the frontpage.

 
Craps, I'm an old man!

Joe.H

Evil Faker

Registered
  19/08/2002
Points
  3305
23rd December, 2006 at 13:40:20 -

Why do people find it so hard to read rules?

 
My signature is never too big!!!

Knudde (Shab)

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  31/01/2003
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23rd December, 2006 at 13:44:55 -

I dunno, but they do, over half the entries I've recieved haven't been submitted correctly.

If I wanted to be a dick, I'd disqualify all those who didn't send me their entries correctly. Instead, if I can't figure out who you are; you game won't be included in the compo. AND whoever submitted their entries CORRECTLY, get 5 points added to their score.

 
Craps, I'm an old man!

Bibin

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  01/07/2005
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  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
23rd December, 2006 at 13:47:55 -

Your email address does not work for me, Shab.

 
n/a

Bibin

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  01/07/2005
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  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
23rd December, 2006 at 13:50:00 -

Ah, nevermind. Properly sent in the last 15 minutes. Phew.

Image Edited by the Author.

 
n/a

Bibin

At least 9001

Registered
  01/07/2005
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  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
23rd December, 2006 at 13:56:13 -

WAIT, no ripped music at all? SHIT I'm screwed now.

 
n/a

Knudde (Shab)

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  31/01/2003
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23rd December, 2006 at 14:01:14 -

+1 hour to get your submissions in

Merry Christmas.

 
Craps, I'm an old man!

Bibin

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  01/07/2005
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Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
23rd December, 2006 at 14:05:56 -

Thankum very much, now I took out the ripped music. Stupid me, should have seen that it is copyrighted music.

 
n/a

AndyUK

Mascot Maniac

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  01/08/2002
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  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
23rd December, 2006 at 14:34:12 -

Exactly where on the competition page does it state that you can't have ripped music?

http://www.create-games.com/comp.asp

i can't see it.

 
.

Knudde (Shab)

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  31/01/2003
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
23rd December, 2006 at 14:39:54 -

It's in this thread.

 
Craps, I'm an old man!

AndyUK

Mascot Maniac

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  01/08/2002
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
23rd December, 2006 at 14:43:10 -

Well.. I didn't read through this entire thread incase of any rules not stated in the compo page.

Although i did think that page was a little light on rules, including the user id thing everyone was going on about.

I hope ive not missed any other things out because i had to change the music right at the last minute.

my game is shit anyway,

 
.

Knudde (Shab)

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  31/01/2003
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
23rd December, 2006 at 15:09:33 -

It's OVER!

 
Craps, I'm an old man!

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
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Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
23rd December, 2006 at 15:09:42 -

Administrative Message: This topic has been locked.

 
Craps, I'm an old man!
This thread has been locked by an administrator



 



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