Originally Posted by Jon C-B Im confused about the object size restrictions. Eternal Mans character person is bigger than 24x24. How bad is making stuff bigger than that?
Actually it's 22 pixels high I think. Though, on the second screenshot you can get the impression that it's bigger, but the resolution on that is 160x120, so the gfx are enlarged 400%.
Anyway, I believe that Andy said that you can just pretend that a sprite larger than 24x24 is made up of several 24x24 sprites. The important part is being able to fit all sprites in a 96x96 sheet.
Originally Posted by Jon C-B oh ok. And can black and white be in both pallets?
If you mean to include black and white additionally to the 8 color palette, I think no. The only additional color to the palette is the frame's background color. I chose black as the frames background color which by using transparency in the gfx lets me use black plus my 8 colors. They did that alot in NES games.
You can choose any colour again for both palettes, is that what you're asking Jon? I tried to explain that part of the rules somewhere but it's actually kind of hard to explain.
Any of the colors can be used in both palettes. The only restriction is that there are no more than 8 colors per palette. So yes, the colors black and white can be used in both palettes.
Yes.
That's why you have to choose your colors carefully, because all active objects in a frame share the same palette of 8 colors, and the same goes for backdrops and their palette.