Originally Posted by Jon Lambert So for this game, I'm using graphics from a game I was already working on, so I felt like I'd post comparison shots of the original graphics and the versions used for this competition:
I don't see why you can't have snow/rain - i was thinking about having some on one of the circuits my game too. At the moment i'm just coding in some walls, but am struggling to animate them effectively bearing in mind i cannot re-scale/re-size anything :S
there are no restrictions on the amount of objects on screen. So if you want weather go for it.
I guess sprite handling is the console's main strength.
Originally Posted by Marko I'm hitting a few technical problems with my engine at the mo, so decided to take the night off from the brain-ache by creating the main menu - i had this design in my head right from the start so didn't take much planning to realise what you see below. In fact, the only thinking necessary was ensuring i picked all the right colours i needed from the 8-colour pallets, plus making sure they don't all clash and look horrid! Let me know what you think
So do title screens not have the same 96 x 96 (96 x 192 assuming you use both sprites and background tiles) limit?
From what i interpreted from the rules, you can make one big tile from "imaginary" smaller tiles. To stay within the "all unique tiles must fit inside 96x96 pixels" rule i would have just created smaller (maybe even single-pixel) tiles and just tiled them all together. Clearly i've not done that though and i did use my interpretation of the rules to my advantage in saving me loads of time.
And saving time was my only motivation in using this interpretation, i might add.