Ooh, that's a sweet idea, Marko! =D At first the screenshot reminded me of my Paper Kart project, but I think our games would be drastically different from one another code-wise. In any case, it'll be refreshing to see another 2.5D racing game made with MMF2.
Originally Posted by Hayo Damn, I missed the layer thing as well. Now MMF won't let me delete the second layer even when I delete everything in it.
Proper bummer! To be fair (and i don't mean it to sound like a moan) it wasn't mentioned on the edited first post, hence why i think we shoud have had a new thread for the compo proper, with all the new/agreed rules stated clearly at the beginning of it.
Hey one way you can make it a lot easier to transfer stuff from one layer to another is to copy the stuff and paste it in another layer, then deleted the original stuff
Originally Posted by Hayo Damn, I missed the layer thing as well. Now MMF won't let me delete the second layer even when I delete everything in it.
Proper bummer! To be fair (and i don't mean it to sound like a moan) it wasn't mentioned on the edited first post, hence why i think we shoud have had a new thread for the compo proper, with all the new/agreed rules stated clearly at the beginning of it.
I am still uber-excited about this though!
I might have forgotten to write it down even if i had made a new thread.
If your game has already been started with layers in and you can't delete it just keep going with it. It's my fault for not telling OMC all the rules. I wrote a really long PM and it didn't send, so i made a second one and probably rushed it a bit.
Originally Posted by Marko Do counter colours have to be taken from the active colour pallet or the background pallet?
Actually i'm not sure about this because counters are just text aren't they? Text can use any palette but counters are kind of actually active objects...
I don't know mate lol.
Ok counters have the same rules as text, any palette can be used. Personally for authenticity i'm actually making all counters use the same font as my text.