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Strife

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8th October, 2010 at 21:05:17 -

Ooh, that's a sweet idea, Marko! =D At first the screenshot reminded me of my Paper Kart project, but I think our games would be drastically different from one another code-wise. In any case, it'll be refreshing to see another 2.5D racing game made with MMF2.

 

Marko

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8th October, 2010 at 21:18:16 -

They're defo going to be different, code-wise and gameplay-wise, i'm sure. And i keep my fingers-crossed they'll both be very fun to play

 
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8th October, 2010 at 21:49:28 -

Damn, I missed the layer thing as well. Now MMF won't let me delete the second layer even when I delete everything in it.

 
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Marko

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8th October, 2010 at 22:54:39 -


Originally Posted by Hayo
Damn, I missed the layer thing as well. Now MMF won't let me delete the second layer even when I delete everything in it.


Proper bummer! To be fair (and i don't mean it to sound like a moan) it wasn't mentioned on the edited first post, hence why i think we shoud have had a new thread for the compo proper, with all the new/agreed rules stated clearly at the beginning of it.

I am still uber-excited about this though!

 
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Jon C-B

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8th October, 2010 at 23:48:55 -

Hey one way you can make it a lot easier to transfer stuff from one layer to another is to copy the stuff and paste it in another layer, then deleted the original stuff

 
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AndyUK

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9th October, 2010 at 00:34:40 -


Originally Posted by Marko

Originally Posted by Hayo
Damn, I missed the layer thing as well. Now MMF won't let me delete the second layer even when I delete everything in it.


Proper bummer! To be fair (and i don't mean it to sound like a moan) it wasn't mentioned on the edited first post, hence why i think we shoud have had a new thread for the compo proper, with all the new/agreed rules stated clearly at the beginning of it.

I am still uber-excited about this though!



I might have forgotten to write it down even if i had made a new thread.

If your game has already been started with layers in and you can't delete it just keep going with it. It's my fault for not telling OMC all the rules. I wrote a really long PM and it didn't send, so i made a second one and probably rushed it a bit.

 
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Jon Lambert

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9th October, 2010 at 00:36:05 -


Originally Posted by Hayo
Damn, I missed the layer thing as well. Now MMF won't let me delete the second layer even when I delete everything in it.

If I remember correctly, you can only delete the topmost or bottommost layer (I forget which) so maybe try moving the layer before deleting it.

 
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AndyUK

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9th October, 2010 at 02:43:27 -

There might be problems if your events create objects in that specific layer too.

 
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alessandroLino

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9th October, 2010 at 03:15:37 -

I had some layers too, but i think there's still hope without them

 
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9th October, 2010 at 04:31:05 -

Do counter colours have to be taken from the active colour pallet or the background pallet?

 
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Megaman Fosho

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9th October, 2010 at 04:52:31 -

You can use as many backdrop objects as you want? right?

 
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Hayo

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9th October, 2010 at 16:34:07 -

Fixed, I love you guys.

 
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AndyUK

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9th October, 2010 at 17:29:15 -


Originally Posted by Marko
Do counter colours have to be taken from the active colour pallet or the background pallet?



Actually i'm not sure about this because counters are just text aren't they? Text can use any palette but counters are kind of actually active objects...
I don't know mate lol.

Ok counters have the same rules as text, any palette can be used. Personally for authenticity i'm actually making all counters use the same font as my text.

 
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Flava



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9th October, 2010 at 18:37:41 -

I haven't looked very hard, but is there a deadline for this? Wouldn't mind entering myself but I haven't started on anything yet.

Edit: Nevermind, just saw the December deadline. Now just need to come up with an idea (and try to understand the rules!)

Edited by Flava

 
This is a signature. Have this one on me.

Hayo

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9th October, 2010 at 19:25:32 -

Also I declare this the most awesome compo on TDC ever.

 
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