I have changed my game just a little, to something more simple
But i'm not sure i'll have the time to finish it, so i guess it was not a really good idea
Good stuff guys
Don't worry about it looking bland Jon, early computer/console games looked very basic.
I want to port my game over to my level editor/loader. But for that to work all objects are active objects at first. They're pasted as backdrops into the frame as it loads the levels. I'm not actually sure if that breaks the rules at any point :S
I wonted to use this comp to use as practice with learning how to use the a flash extension, Sort of 2 birds 1 stone type thing. Anyway, it occurs to me that you can't go into full screen with a flash game and all the graphics I've made are really tiny, becouse I've been making them on a 96x96 photoshop file. So I was wondering if I could up-scale my graphics so that people don't have to squint? I could post the small scale originals to show that they fit into the 96x96 limit.
"Oh, my god! A lightning monster just ripped out this poor woman's eyes, and your mocking her shrubbery!" - The Spoony One
Well my games a platformer (gasp!). Go through levels, kill enemies, ect. But there are also gems you can collect which you can spend on new weapons in the shop after each level. Therell hopefully be more to it but for now thats about it...
Well, my project is on hold at the moment. I'll be recieving MMF2 in the mail any day now, and thus feel it's quite stupid to continue working on it in MMF1.2. But yeah, all things going great!
I've made some nice sprite sheets and palettes, so gfx-wise I'm fairly ahead. My main concern as of yet has been my unability to have external levels thus having to multiply my code 16 million times. Therefore the hold up until MMF2. Will post some screenies later.