"To stay within the "all unique tiles must fit inside 96x96 pixels" rule i would have just created smaller (maybe even single-pixel) tiles and just tiled them all together."
Yeah I see how you mean. And clearly, you could logically have made 1-pixel tiles and tiled a couple of thousand together to achieve the result. So in a sense it's valid.
But.
That means that one can make eight 1-pixel tiles (one for each color) in their sprite sheet and just ignore the sprite sheet restriction all together because they can always refer to have used 1.8 million different sprites pieced together.
So imo, I don't know. It's up to Andy to decide. But we really should start finalizing the rules soon since it's not fair for the rules to change every time someone bends them too far. I'm just saying this because people could have re-thought their ideas and made them in a wholly different direction from the start if they had known the final rules.
No matter what tile sizes you use if you can make a title screen image within the 96x96 (or 96x192) rules, go for it. It would be interesting to actually see Marko's title screen art in little chunks fit inside two 96x96 squares just to prove it can be done though. I wasn't sure it was within the rules when seeing it but gave him the benefit of the doubt.
Originally Posted by Marko I think it would be fair to withdraw my entry in the spirit of fairness to everyone else - i have a feeling i may have bent the rules too far
No, of course you shouldn't withdraw your entry, that's just stupid. Everyone is really looking forward to it, what's on the table today is that some form of "final decision" on how we should interpret the rules would be highly beneficial.
@Andy: The tiles in any dimension we mean is 1x1 tiles, i.e one single pixel.
My opinion is that Marko's title screen should be ok, but imaginary single-pixel tiles shouldn't (beyond this point) be allowed. You decide though.
I suppose bending the rules slightly for the title screen is ok, since the since the "system" wouldn't be running any "game logic" at the time. Take a look at the Game Boy Color version of Tomb Raider for example, which has 736 colors on the title screen, way more than the normal limit of 56 colors.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Originally Posted by Marko I think it would be fair to withdraw my entry in the spirit of fairness to everyone else - i have a feeling i may have bent the rules too far
No, of course you shouldn't withdraw your entry, that's just stupid. Everyone is really looking forward to it, what's on the table today is that some form of "final decision" on how we should interpret the rules would be highly beneficial.
@Andy: The tiles in any dimension we mean is 1x1 tiles, i.e one single pixel.
My opinion is that Marko's title screen should be ok, but imaginary single-pixel tiles shouldn't (beyond this point) be allowed. You decide though.
What I mean is that you can actually probably get the exact same picture with bigger tiles. Or pretty close to it.
Of course the rules shouldn't be broken like that, 1x1 size objects is a little silly so don't do that. Marko, if you would try to restructure the art to fit into actual tiles that would be fine. Even if you just make it a smaller.
Not that I'm part of the judging panel, but Marko: please keep your entry in the compo...if only to see that it's finished!!!
In past compos that I recall, I've seen submissions have points knocked off in a particular category because they didn't meet some criteria. I suspect that, if the judges want to penalize you for not sticking to the guidelines, they'll most likely do that.
In any case, I'm sure you'll impress plenty of folks once your project is finished. So please stick with it.
Guys, i'll defo finish it even if i don't enter it, it enters too late, i break my fingers and can't click for the next 8 weeks, etc. I just didn't want to tarnish the compo with an entry that wasn't in the spirit of the rules. I don't like cheats and would never feel comfortable knowing i was going too far with rule interpretation. And i think my "rule bending" will almost certainly go too far in the actual game too. And i don't really fancy losing the compo with points being deducted for my rule bending - i'm a little too competitive for that!
So to summarise, i'm defo going to finish this for the December deadline and i will submit it, though if the judges feel i've gone too far with the rule bending then i won't mind having points deducted. The game's looking good, i've come too far to abandon it and people seem interested anyways (the most important bit for me with kliking!)
BTW, the positive interest in it so far has humbled me somewhat - thanks guys!
Originally Posted by PhizzyPhan69 Jon, why did you post the screen at such an odd resolution? Why not use your games native resolution =P
Because that was a screen of Marko's game. These are from my game:
The title screen
Hang up a hat before you head into the cave. Safety first! When you die, you reappear at the hatrack with the most hats. If two hatracks tie for most hats, you go to the hatrack farthest in the level. If you've not hung up any hats, you go back to the start!
What a great combo! Each jump kill increases your combo meter and each score you make starting with your second combo multiplies the number of points you gain.